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====Mictlan==== Fantasy Aztecs, with all the religion and blood it carries. Rank-and-file are typical Aztec-expies with atl-atl javelins, maces, obsidian blades and spears. An important feature is their insane need for blood: every temple needs a virgin a month to function: which makes a nightmarish management problem compared to ALL other nations. They have a lot of sacred units though, fitting their religious theme, which brings a lot of possibilities in blessing them with crazy powers. Nature, Blood, Fire, Water and Astral magic are available, and every priest is a capable battle mage as well. Middle Age turns them good...ish as blood magic is banned, and a new ruler named Lawgiver (who is a kind-hearted [[Couatl]] in disguise) turns the kingdom to a better place...not for long. Standard light-to-medium Aztec soldiers, again. Most notably, the powerful blood magic from EA is exchanged for temples that function without sacrifice. Late Age has refugees from Atlantis taking over, seen as rain gods, they use their power to re-enact the blood cult. The lawgiver is defeated and exiled, and virgins are being butchered again. Sacred units are now include Atlantean Rain Warriors, showing that being a woobie is no excuse for being an asshole. All in all, no metal army with low quality equipment that has predictable outcomes facing well-ordered, well-armed enemies. Their one-trick-pony is, in all ages, a little feature called memebless. Basically anyone foregoing mundane bonuses in income and supplies can boost their God's innate magic to extremes, so the soldiers with "sacred" feature get absurd, game breaking combat bonuses. And since Mictlan is a theocracy and [[Rape|sacred soldiers are everywhere]]...
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