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Disney Villains Victorious Kings and Villains
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== The Imperial Empire of Mexico == '''King'''<br/> Generalissimo Santa Anna of the Empire of Mexico<br/> Role: Charming/Smart<br/> Country of Origin: The Empire of Mexico<br/> Size: Medium<br/> Species: Human<br/> ---Attributes---<br/> Robustness: 9/14<br/> Agility: 9/14<br/> Intelligence: 13/14<br/> Sensibility: 9/14<br/> Charm: 15/15<br/> Will: 3/3<br/> Strikes: 4+3x, where X is the number of players in the party.<br/> ---Skills---<br/> Acrobatics: 5<br/> Athletics: 6<br/> Melee: 8<br/> Ranged: 8<br/> Prevent Harm: 8<br/> Endure: 10<br/> Deceit: 9<br/> Persuasion: 10<br/> Intimidate: 6<br/> Academics: 9<br/> Travel: 5<br/> Insight: 5<br/> ---Traits---<br/> -KING:<br/> This character is a KING, and gains all the relevant bonuses thereof.<br/> -Master of an Army:<br/> This unit can call in Villains to assist him in battle if they have not been defeated.<br/> -Yes, Generalissimo!:<br/> Any unit under Santa Anna's direct command is granted +2 to all rolls while Santa Anna himself also gains +1 to all rolls.<br/> -A Man of Wealth and Taste:<br/> +3 to social checks on any subject that an important man of wealth and taste really ought to know.<br/> ---Powers---<br/> -Witty Repartee:<br/> Spend a Will Point. This unit may make a physical attack and a social attack simultaneously in a single round.<br/> -Guards! Guards!:<br/> Spend two Will Points. Santa Anna may summon four Imperial Mexican Guardsmen of Inner Circle ranking to aid him in battle.<br/> -Cannonade:<br/> Spend three Will Points. The area is bombarded by cannon fire for 18 rounds, doing this unit's ranged damage score once every three rounds to all combatants within range. Each of these attacks may be dodged by passing an acrobatics check with a target number of 25.<br/> Equipment:<br/> Santa Anna's Regalia: +3 to social checks<br/> Santa Anna's Saber: +3 to Melee<br/> Santa Anna's Pistolas: +3 to Ranged<br/> Old Coonskin Cap: +3 to Intimidate<br/> In debate: -Let Us Talk This Out:<br/> Spend one Will Point. This unit can make an impassioned plea for parlay, pausing martial combat for a number of rounds equal to the results of a single Persuasion check. During this time, only social attacks can be made by ether side.<br/>
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