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==Books== Changeling: The Lost is the second "limited run" game, aka a small series of books whose rough contents were planned from the start. This shows in its tight release schedule: in just two days short of a full year six books were released, from the core book to the "closure" book. Four of those books lined up with specific seasons, with their release matching the seasons themselves. These six books are: *'''Changeling: The Lost Rulebook''' is the core book, detailing all the beautiful horrors that lie behind the Hedge, the terrible beauty of the True Fae, the danger of the monsters they face and the powers of the Changelings themselves. *'''Autumn Nightmares''' is the antagonist book, detailing the True Fae, the Hobgoblins working for them, those trying to destroy the inroads to the Hedge (this is bad because this would rob the Changelings of their powers and attract the attention of the True Fae) and the Fetches created to replace people who have been kidnapped. *'''Winter Masques''' is the option book for players, including a lot more Kiths, Contracts and details the Courts as well as adding new Entitlements. *'''Rites of Spring''' is the magic book, expanding on the magic of the Lost, Contracts, Pledges, Clarity and the Mask and various tokens and wonders found within the Hedge. *'''Lords of Summer''' is the faction book that explores the Great Courts, Freeholds and a bunch of Entitlements. *'''Equinox Road''' is the finale book detailing Arcadia, the True Fae, gives rules for high-powered Changeling games and details the dread Game of Immortals, the thing that keeps the True Fae busy most of the time in search of transcendence. This is where Changeling: The lost was planned to end. It was a tight series of books with a good scope on what it wants to be. However, it turned out that even for all its bleakness Changeling: The Lost was immensely popular. As such, White Wolf decided to make a few more books to be released over the course of a year: *'''Night Horrors: Grim Fears''' is an antagonist book, detailing all sorts of antagonists and monsters the Changelings might run into. It is also possible to use the book in other games like [[Vampire: The Requiem]] and [[Hunter: The Vigil]]. *'''Dancers in the Dusk''' details the relationships that the Lost have with dreams and new ways to interact with them, as well as new Contracts, Entitlements and details on the Dusk Court. *'''Swords at Dawn''' is about the conflicts and wars between the Lost, expands on Talecrafting and Fate and adds new Entitlements and the Dawn Court. *'''Goblin Markets''' expands on the titular markets where players can buy and sell almost anything at dangerous and steep prices.
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