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Age of Sigmar/Tactics/Destruction/Ogor Mawtribes
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==={{color|DarkGoldenRod|Gutbusters Battalions}}=== '''Gutbuster Warglutt (80pts; Min: 2410; Max: 11,420):''' ''1 Tyrant's Gutguard, 1 Gourmand, 1 Butcher's Band, 1 Junkmob''. <br> *At the start of your hero phase in the first round, each friendly unit in the battalion can move D6. Roll separately for each unit. '''Tyrant's Gutguard (120pts; Min: 500; Max: 2720):''' ''1 Tyrant, 1-3 Ironguts, 0-2 Ironblasters: ''<br> *Each time you allocate a wound or mortal wound to a friendly Tyrant from this battalion while it is within 3" of a friendly IRONGUTS unit from this battalion, on a 4+ the wound is negated. That IRONGUTS unit suffers 1 mortal wound. **A cheap battalion with easy requirements (Since Tyrants, Ironguts, and Ironblasters are all excellent), the downside is that the effect is kinda... bad. You're looking to protect the Tyrant, who's already crazy tough, by foisting the damage he could easily soak into his Ironguts, which are squishier and too expensive to fill a simple bodyguard role. That being said, if protecting your Tyrant is your goal, this is how you do it. If you could somehow give the Ironguts a Feel No Pain save, this would be hilariously good, as you'd get the defense of the tyrant, plus the FnP of the Ironguts at the end for even more defense. '''Goremand (140pts; Min: 700; Max: 3580):''' ''1 Slaughtermaster, 1-3 Gluttons, 1-3 Leadbelchers, 1 unit of Ironguts:''<br> *The Slaughtermaster from this battalion can use the Great Cauldron ability twice each of your hero phases instead of once. **Initially this seems redundant, but remember that the Mawtribes, in general, is a bit CP starved and has a lot of good artefacts. Plus you were taking all of these units anyway. '''Butcher's Band (140pts; Min: 700; Max: 3580):''' ''1 Butcher, 1-3 Gluttons, 1-3 Leadbelchers, 1 Ironguts:''<br> * At the start of your hero phase, you can heal 1 wound allocated to each friendly unit from this battalion that is wholly within 12" of the Butcher. **Holy crap this thing's nuts. Your healing is already off the charts, and now it's even better since you get FREE healing as long as your butcher's around. Centered around the Great Mawpot, the opponent will HAVE to kill a model to guarantee it's going to actually die, otherwise, you'll heal it to full every turn without any real trouble. '''Junkmob (100pts; Min: 320; Max: 1460):''' ''1-3 Gnoblars, 1-2 Scraplaunchers:''<br> * Add 1 to the Attacks characteristic of "Piles of Old Scrap" used by Scraplaunchers within 3" of any Gnoblar units from this battalion that have 20 or more units. ** This is a must-have if you’re running any Gnoblar centric list. Transforms hordes into rubble with the sheer number of Scraplauncher shots you're taking. ** Defensive lists might wanna consider taking this and having it bubble wrap your Butcher/Slaughtermaster and the Mawpot. '''Kin-Eater’s Bully Boys (120pts; Min:600pts; Max:1280pts):''' ''1 Tyrant, 1 Glutton, 1 Leadbelcher, and 1 Ironblaster:'' <br> * Found in the Feast of Bones set. Reroll Charges while wholly within 18 of the Tyrant. **This is stuff you're probably already bringing if you're running Gutbusters at all, so why not grab this for a cheap price and net yourself the benefits of a Battalion? ***Just keep in mind that the Gluttons can already re-roll charges via their banner so this is only useful for grabbing another artifact and CP, really.
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