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== Tactics == Some minor advices. Usually your list will have between 7 (low amount) - 8 (average) units. There are two schools of thought, the american prefer 5 units and 2 NCU, while European play 4 units and 3 NCU. The justification is simple: If both have 2 they can claim their spot their want, but you can only limit your enemy to a small level. Both players having 3 NCU, will usually hurt the army of both players, but if only one has 3 and the other has 2, it'll hurt the 2 NCU player more. If both have 3 NCU, you usually first contest the Tactics board, before moving to the units, the most important spot early on is probably the letters spot While choosing your NCU if you have 3 I recommend taking 2 with a effect while claiming and a third effect if possible. Also having a replace effect as one of your NCU helps you take those zone which won't help you and still gain some value Commander choices influences your army as does the objective. You want to build your army usually around your commander, and the cards he gives to your deck. For list-building do not go overboard on attachements. Not all units need attachements, make sure each attachement works in their rule. First try to get to your required number of activation, then decide if you want attachement. General rule of thumbs in ASOIAF Miniature Game is to play your card more often then just keeping them in your hand. In higher level plays you want to combo cards to one-shot units quickly.
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