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===Pilots=== *'''Baron of the Empire:''' Baron being a title given to ace starfighter pilots in the Empire, this guy has Initiative 3 and a Talent slot. *'''Inquisitor:''' The one and only generic Force User outside of the Clone Wars era with Initiative 3. **If you have any bombers with Init 3 or higher, Sense can be used to check an enemy's movement right before deciding whether or not to drop that bomb. **Giving Predictive Shot to a pilot with only two attack dice is a great way to annoy high-agility ships. **Currently the cheapest way to use Supernatural Reflexes. *'''Seventh Sister:''' Crazy Mirialin bitch that replaced Inky after his death, later killed by Maul. She has 2 Force points, and her ability lets her cancel an enemy's evade result if she spends both of them. The Hate Force Upgrade is a great way to recover Force more quickly, even if her survivability isn't that great. *'''Fifth Brother:''' (''H&A'') The big grey inquisitor that got rekt by Maul on Malachor. Has 2 Force points. When he attacks and hits, he can spend both Force points to add a crit. Awesome against beef, and is downright mean with Homing Missiles. *'''Grand Inquisitor:''' The nemesis of the Ghost crew throughout season 1 of ''Rebels'', the Inquisitor is a beast in starship combat. His ability says that when attacking with your primary weapon at range 2-3, you may spend 1 Force to treat the range of the attack as 1. When defending at range 1, you can spend 1 Force to prevent the range 1 bonus. [[RAW|This does NOT work when being attacked by Arvel Crynyd or Crew Zeb at Range 0.]] Give yourself the bonus attack dice for range, deny your opponent the evade dice for range, and generally make people have a bad day. Has a Force upgrade slot, obviously.
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