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Warhammer 40,000/8th Edition Tactics/Eldar Harlequins
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=====Ynnari Warlord Traits===== Yup, after nearly two years of going without, Ynnari armies finally have access to their own unique Warlord traits. Due to the way Ynnari detachments now work, so long as a named {{W40Kkeyword|Ynnari}} character is in the detachment, you may name take it as a Ynnari detachment and name any generic HQ as your warlord if you so wish. All non-Ynnari named characters cannot join a Ynnari detachment anymore, but Harlequins don't really care about that caveat. Note that if you're going Ynnari, you ''must'' pick one of these instead of your usual ones. *'''Lord of Rebirth:''' Heal one wound a turn automatically and ignore wounds on a 5+, a reasonable choice given the up close and personal style your Warlord'll likely have. *'''Warden of Souls:''' Whenever your Warlord is affected by Soulburst, and +1 to their Strength and Attack characteristics. A pretty solid trait all things considered. *'''Walker of Many Paths:''' A free hit/wound reroll every turn with a 5+ CP refund when you use a stratagem. A flexible choice that helps keep your options open when you don't know what to expect. *'''Fear of the Grave:''' All enemy units within 6" of your warlord subtract 1 from their leadership, 2 if it's during a turn a unit was killed by the warlord. Stacks very well with leadership bombs courtesy of the Visarch. An allied detachment of vanilla Silent Shroud Harlequins or Craftworld Hemlock Wraithfighters with the Horror Rune of Battle can ruin the day any blob not outright immune to morale tests. *'''Favoured of Ynnead:''' Consolidate 6" instead of 3" in melee. Can be handy to keep up the momentum, but runs the risk of leaving your warlord's entourage behind. Yvraine has this by default. *'''Master of Death:''' Whenever your warlord rolls a hit roll of 6 in melee, it generates two hits instead of one. A good way to help deal with hordes and fish for hits in general, but kind of unreliable. The Visarch has this by default.
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