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Warhammer 40,000/6th Edition Tactics/Inquisition
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==Tactics== '''Attack of the Flying Monkeys''': A new spin on an old classic from the Grey Knights codex, and surprisingly MORE infuriating than ever. Due to the unique FOCs, you will need two Inquisition detachments- one as the Ground Force and the other as the Air Force. Here is a basic template you can use as a base, chop and screw to taste/points/etc: +++ Ground Force +++ Primary Detatchment +++ Inquisitor Coteaz - 100 5 Jokaero + Chimera - 230 5 Jokaero + Chimera - 230 5 Jokaero + Chimera - 230 Random Inquisitor pointsink - 25+ 5 Jokaero + Chimera - 230 5 Jokaero + Chimera - 230 5 Jokaero + Chimera - 230 TOTAL = 1505+ points *'''Psyker Addendum:''' In reading this you have spotted one thing: ''10 point Psykers!'' Just bring two basic acolytes (as in without the trimmings except a bolter) and a psyker, 20 points and a cheap objective holding unit while being able to provide a warpcharge for that frontline order xenos with the levels or simply to help your las-monkeys throw the shit more accurately (with 5 or so you will be more liable to take a blessing of your choice). Watch as your opponent panics on your first shooting phase and then will waste a vindicator shot to kill the squad, place in cover for extra tears. ** Keep in mind that this will bloat your army even more with additional Detachments in order to be Battleforged. For your Inquisitorial Air Force, you can take ANOTHER Coteaz (cue raging smelly neckbeards) or a generic Inquisitor, or better yet Hector Rex (for that extra unit of henchmen). Grab as many Jokaero as you can, and let the lascannon/multi-melta shitstorm commence. Give all squads a Valkyrie as a Dedicated Transport, being sure to take the heavy bolter sponsons and multiple rocket pods. Hilarity will ensue as you grav-chute drop your space apes all over while blasting infantry off the map with the Valkyries, backed up by Chimera and more lascannon spam on the ground. For even more barrels of monkey fun, deploy Servo Skulls to block cheeky enemy infiltrators (White Scars), take Cypher and infiltrate your own ninja monkeys deep into enemy lines so they can absolutely smear monkey shit everywhere. '''Xeno-tastic Grenade Jugglers''': An Ordo Xenos Inquisitor with Rad Grenades and Psychotroke Grenades will cost you 55 points. Give him Hammerhand for 30 points more, and stick him with a unit that doesn't have any grenades. Awesome ensues. For example, consider the following. Imagine you had a unit of 5 Assault Terminators with Lightning Claws charging a Hive Tyrant/Monstrous Creature through Difficult Terrain. Normally, you wouldn't do this retarted tactic because you'd be: *attacking last (so you'd die) *hitting on 4's (so you'd miss) *wounding on 6's (true you'd be re-rolling, but no thanks). Just by sticking our grenade happy Xenos Inquisitor in there, suddenly you're: *attacking first (Frag Grenades to ignore initiative penalty, Psyk-out grenades drop the Tyrant to I1) *possibly hitting on 3's, or even auto-hitting (Psychotroke Grenades) *wounding on 5's, (Rad greandes) or 4's if you cast Hammerhand. Suddenly you've got a much greater chance of surviving. Alternatively, Rad Grenades + Hammerhand and a Space Marine with a Thunder Hammer = Instant Death to anything T:6 or lower. [[Category: Warhammer Tactics/Old]] [[Category: Inquisition]] '''CHAINSAW BONDAGE HELL''': Take Krazypantzoff for a one shot, non scattering orbital blast. Take Cotaez to ensure you get first turn. Fill the remaining points entirely with mixed blobs of Deathcult Assassins and eviscerators priests. Season with Jokaero for heavy flamer overwatches. Dedicate one or two land raiders so you can get your murderblobs to the front line without being forced to make too many saves. You'll be squishy as hell, but if you stay on the offensive, and get into combat as quickly as possible every turn, you'll be able cause major pain for your opponent. Unlikely that you'll be able to hold any objectives, so your best bet will be trying to table your enemy in the first three or four turns. Use Krazypantz's orbital strike if your blobs go up against a blob bigger than them, or something they can't kill on their own. Keep in mind you only get the one though, so make it count. '''Anti-guard-wanna-be-guard-infantry-spam''': Assuming your playing this army you've already have either played Guardsmen, fought against Guardsmen and have probably had Grey Knights, so why not merge them? Take an Ordo Malleus inquisitor with Psybolt ammo and your flavour of bolter, and another with a Hellrifle.take two units of warrior acolytes in carapace armour with Stormbolters, possibly take three acolytes with special weapons of either flamers or plasma guns in a squad if you are feeling exotic then put them in chimereas with two heavy bolters and a storm bolter,then equipt the tank with Psybolt ammunition. make sure to make one a 11 man squad to allow your bolter inquisitor to travel with them. your last squad should be heavy weapon servitors squad with your choice of instant fucking death to put your Ordo FaZe Inqisiniper. to burn extra points or make your anti-horde army or imperial fist playing opponent cry even more, drop half your heavy weapon servitors for jakero weaponsmiths. alternate take: put all the units in Valkyries with Lascannons and Heavy Bolters and drop down on the objective or behind their lines and unleash that fire power. {{Warhammer_40k_Tactics}}
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