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===Declare Charge=== If the active unit is declaring a charge, nominate the enemy unit(s) it is attempting to charge. A unit can never declare a charge against a unit that it cannot reach, nor can it declare a charge against a unit that it cannot see. This means that a charge can usually only be declared on a unit up to 12" away (the maximum charge range for most models, as we'll discover later). Some units are disallowed from charging. Common reasons a unit is not allowed to declare a charge include: *The unit is already locked in close combat. *The unit ran in the Shooting phase. *The unit has gone to ground. *The unit shot Rapid Fire weapons, Salvo weapons, Ordnance weapons or Heavy weapons in the Shooting phase. This even applies if Snap Shots were made with these weapons. *The unit is falling back. *The unit is a Flying Monstrous Creature that changed flight modes during this turn. In addition to the above, a unit that fired in the Shooting phase can only charge the unit that it targeted during that turnβs Shooting phase. ====(Proposed Rule) Fiery Charge==== <code>Any models that have made a successful Charge may immediately make a Fiery Charge shooting attack against the non-vehicle enemy unit they charged. Resolve it as a normal Shooting attack, with only Assault and Pistol type weapons able to fire. Any casualties caused from this attack are added to the combat result for this side. However, units choosing to make a Fiery charge lose their bonus attack from a charge, if any. Units with the Rage USR only lose one of their two attacks.</code>
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