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===Force and Destiny=== *'''Star Wars Force and Destiny Core Rulebook''' *'''Class Books''' **'''Keeping the Peace''' - Sourcebook for Guardians. Adds two new lightsabers types and some new crystals, as well as a whole lot of other useful Jedi armour and gear. Adds rules for armor crafting too. **'''Endless Vigil''' - Rules for Sentinels. Adds guides and extra rules for encounters in cities; like fighting and evading people in crowded locations, or setting up intelligence networks. There's also rules for pod racing and lightsaber crafting. **'''Savage Spirits''' - rules for Seekers, adding rules for mounts and companion animals. **'''Disciples of Harmony''' - Sourcebook for Consulars. Adds more lightsaber crystals and attachments, as well as rules for crystals from evil lightsabers. Also includes rules for mentors/diplomatic conflicts, and LOTS of nonlethal weaponry. **'''Unlimited Power''' - Guide to Mystics, Adding trinkets and fetishes to help train and strengthen force connections, as well as rules for crafting force imbued items. Crafting rules use Advantage/Disadvantage to buy options as usual, but also adds Light/Dark Force pips (and even a few Dark pips almost guarantees your new item generates Conflict every time you use it). Cheapest Talisman ''does'' let you do a spacewalk naked though. Adds two new Force powers (Conjure and Alter), and a Signature Ability for re-rolling Force dice. **'''Knights of Fate''' - A ''very'' tight book for the Warrior Career, there's almost nothing that isn't useful in this one. Includes a specialization that gives Mace Windu's lightsaber fighting style (Sam Jackson not included). Adds the 'Guided' item quality to its ranged weapons, making character Silhouette actually matter. Be sure to check out the Mindful Assessment, Honored Titles, and Allies and Assets tables in the back. Adds the "Endure" Force power. *'''Adventure Modules''' **'''Chronicles of the Gatekeeper''' - follow clues given by a Jedi holocron and travel the galaxy in search of a missing Jedi Master and hopefully learn a new power. **'''Ghosts of Dathomir''' - a mysterious and powerful artifact suddenly surfaces on Toydaria, you embark on a journey into the lawless Outer Rim. Along the way youβll enter negotiations with a ruthless Hutt kajidic, experience relentless Force visions, and discover some of the darkest secrets of the galaxy. *'''Additional''' **'''Allies and Adversaries''' - A NPC codex/monster manual pulling from, adding to, and compatible with all of FFG's Star Wars game lines. Including stats for [[Waifu|Jyn Erso,]] [[Chaos|Emperor Palpatine,]] [[Awesome|Boba Fett,]] and... [[Furry|Ewoks.]] So FFG's adversary cards in book form. Be on the lookout for iconic and legendary equipment to round the characters and book out. **'''Nexus of Power''' - A giant gazette for worlds that are strong in the force, granting tangible benefits for when Force users spend time exploring them. It tries hard reconciling planets from the expanded universe and the new cartoon canon in a way that doesn't get too bogged down in details. {{Star Wars}} [[Category:Roleplaying]] [[Category:Star Wars]]
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