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Star Wars: Armada
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===Defensive Retrofit=== *'''Redundant Shields''' - Regenerate one shield per turn. Eight points for (probably) 3-4 turns worth of spent Engineering tokens, in a (usually) valuable slot. *'''Early Warning System''' - At the beginning of each round, you can choose a hull zone and place a chaff token on it. Any attacks to this hull zone by ships or squadrons are considered obstructed. Then remove the token at the end of the round. Great for ships with wide arcs that want to stay at longer ranges. As an added bonus, this does not count as "obstruction by a ship or obstacle" as per General Romodi's commander effect, so you don't have to worry about extra damage coming from Imperial players. *'''Electronic Countermeasures''' - Exhaust to spend one defense token targeted by an accuracy. Extremely valuable on ships with a single brace token, but remember to have an Engineering token on hand to refresh post Armada 1.5 rebalance. *'''Advanced Projectors''' - Your redirects can put damage on as many hull zones as you like. Hard-countered by XI7s, but useful on ships with balanced shields in a meta without XI7s. *'''Cluster Bombs''' - Discard for four dice against an enemy squadron that attacks you, bypassing their defense tokens (and Biggs, etc). For an average 3 damage, not worth it unless you have other means of piling on flak damage (Quad Laser Turrets, etc), and dubious even then. *'''Reinforced Blast Doors''' - At the start of the ship phase, discard up to 3 facedown damage cards. Three extra health on an MC80 or ISD is amazing, but smaller ships like CR90s or Arquitens can have trouble not going from 3/4 hull to 0 in a single turn - although even 1 or 2 extra HP on those ships can make all the difference; just ask Motti. *'''Reactive Gunnery''' - When defending, spend a defense token and exhaust this card to treat the defense token as a Salvo token. Obviously, this only works once per attack and spending a genuine Salvo token at the same time is impossible. *'''Thermal Shields (Republic/Separatist Only)''' - May only be equipped to a Medium or Large ship. After your opponent gathers his dice for an attack, but BEFORE any additional dice are brought in with a Concentrate Fire dial or card effects, you may spend a Brace token to remove half of the attack dice rounded down from your opponent's attack pool. Essentially, you're trading in rounding the total damage down by half in exchange for potentially removing an entire color band of dice, and doing so without being locked down by an accuracy result or triggering Intel Officer. However, this counts as spending your Brace token for the attack, and it does poorly against effects like Slaved Turrets, Opening Salvo, Admiral Ackbar, General Romodi, etc.
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