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===Sorcerous Origins=== Ironically, given that Pathfinder arguably did sorcerers better than 5e did, there aren't too many Sorcerous Origins unique to Midgard. '''Aristocratic:''' Sorcerers of this type are "racial paragons", which mostly is represented by giving them unique bonus spells if they are one of the PHB races. They get a grabbag of features that generally just make them stronger sorcerers all around, with little theme deeper than that; absorbing enemy spells to recharge spell slots, diminished metamagic costs for spells of a race-determined school, buffing Charisma checks and empowering spells. Found in Deep Magic. '''Boreal Bloodline:''' In case it's not obvious, this is the "Ice [[Elementalist]]" subclass. Boosted damage with ice spells, immunity to environmental cold, icewalking, resistance to cold damage that later upgrades to immunity, diminished metamagic costs for ice spells, and the ability to spend sorcery points to enter a "Winter's Form". Found in Deep Magic. '''Elemental Essence:''' The long-missing and oft-fan-created [[Elementalist]] subclass. As is usually the case, you have to pick which of the four classic elements you are aligned to, which shapes your features, which in turn revolve around making you more like an [[elemental]]. Found in Deep Magic. '''Farseer:''' The sorcerous equivalent of a [[Diviner]]. Free proficiency in Insight and History, heightened Dodge abilities, ask the DM a single Yes/No question once per day, gain a bunch of defensive boosts by de-synching from time for a short period, and finally the ability to grant yourself and allies advantage on attack rolls or saving throws. Found in Deep Magic. '''Mazeborn:''' The iconic sorcerer for [[minotaur]]s, this can be taken by other races in which case it usually implies minotaur ancestry. It basically buffs your direction-finding sense and gives you minotaur-like physical abilities, though the affinity for psychic damage and disorientating aura abilities are also useful. This can be found in the Midgard Heroes Handbook. '''Shadow:''' Hands down the most redundant of Midgard's subclasses, this is thematically identical to the Shadow bloodline from later 5e books. The big difference is that you don't get a "shadow hound", but instead can cast an evil eye, are resistant to illusions, and can spend sorcery points to cast Blur and Mirror Image. This can be found in the Midgard Heroes Handbook, and also returns in Deep Magic. '''Serophage:''' This is your [[Blood Magic]] sorcerer; somebody who can manipulate their own blood and the blood of others to their advantage. Serophages are resistant to bludgeoning damage, can sacrifice health to power up their magic, can draw blood from slain humanoids to fashion temporary magical armor and projectile weapons, and ultimately gain the ability to leech blood from others to restore themselves. This Origin showed up in the Midgard Worldbook, and also in Deep Magic.
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