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Codex - Tyranids: /tg/'s 9th Edition
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====Universal==== *'''1: Adaptive Biology:''' ''The same weapon rarely works against this Warlord twice, as its alien physiology adapts at an astonishing rate to counter the attacks of the foe.'' ::From the end of the first phase in which this Warlord suffers any wounds, for the remainder of the battle when inflicting damage upon the Warlord, reduce the damage of the attack by 1 to a minimum of 1. *'''2: Alien Cunning:''' This Warlord possesses highly sophisticated neural pathways, allowing it to outwit even the most experienced generals of other races.'' ::At the start of the first battle round, but before the first turn begins, you can remove your Warlord from the battlefield and set them up again as described in the Deployment section of the mission you are playing. If both players have units that can do this, roll-off. The player that wins the roll-off decides who sets up their unit(s) first. In addition, roll a die every time you spend a Command Point; on a 5+ that Command Point is not lost. *'''3: Heightened Senses:''' ''Whether through rows of bristling antennae or clusters of glistening compound eyes, this Warlord can sense the location of its prey with unerring accuracy.'' ::Your Warlord never suffers any penalties to their hit rolls, even when firing Overwatch. *'''4: Instinctive Killer:''' ''This Warlord has been bioengineered with genetic memories of how best to slay the myriad species which the Hive Mind calls prey.'' ::At the beginning of the battle but before the first turn begins, choose an enemy unit type. You can re-roll failed hit rolls for the Warlord for attacks that target that unit or any unit that has the same type (for example, all {{W40Kkeyword|Infantry}} units or all {{W40Kkeyword|Biker}} etc.). *'''5: Mind Eater:''' ''This Warlord devours not only the flesh of the prey’s leaders but their thoughts as well, so that it may learn of their strategies and direct the movements of the swarm accordingly.'' ::Each time the Warlord slays an enemy {{W40Kkeyword|Character}} in the Fight phase, choose one of the aura abilities of that unit, until the end of the battle your Warlord gains that special rule. Replace all faction and sub-faction keywords with {{W40Kkeyword|Tyranids}} {{W40Kkeyword|<Hive Fleet>}} (for example, the rule "Re-roll wound rolls of 1 for friendly {{W40Kkeyword|<Dinasty>}} {{W40Kkeyword|Infantry}} units that are within 6" of this model" would become "Re-roll wound rolls of 1 for friendly {{W40Kkeyword|<Hive Fleet>}} {{W40Kkeyword|Infantry}} units that are within 6" of this model"). *'''6: Synaptic Lynchpin:''' ''This Warlord’s cerebral cortex pulsates with the irresistible power of the Hive Mind, acting as a blazing synaptic beacon to the lesser creatures of the swarm.'' ::Add 6" to the range of the Warlord’s Synapse ability.
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