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==Old Boltsman Joseph== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> ''It's a grizzly thing ain't it lad, took it from one o' them ol' silver and green Necrontyr bastards. O' course he got what remained o' me left ear, but I got his bloody fool head in exchange. Makes a wonnerful story that one.'' <div class="mw-collapsible-content"> A Squat that comes from the great Bugginson family of famous brewers from the League of Thor, the early life of Joseph was actually filled with boredom to some point due to how peaceful it was for him. Not that brewing was a bad thing for the then young Joseph. Joseph did enjoy brewing the finest brews that would make even Space Marines want to drink, but the young Squat wanted badly to join the ranks of soldiers of his home hold of Muspel out of a drive for adventure and to see the parts of the galaxy outside the home sub-sector. After a long talk with his father, the old Squat finally did agree for Joseph to join the army of Warlord Kardrak. The Squat took his old coil gun he had since childhood and moved out. Being a Squat warrior is all but easy, yet the young Bugginson found it exhilarating during his first campaign against the Snakebites Orks of Mogondo that occupied an abandoned Squat hold there. It was all glorious for him and he hoped to share all the stories of his battles with his family...until the Squat came back to see his hold besieged. The Mogondo Orks were a distraction, and the main WAAAGH!!! was already besieging Muspel. Warlord Kardrak ordered his warriors to assault the besieging Snakebites. When the force made planetfall, it all went from bad to worse when the skies darkened and became purplish. Chaos Daemons AND Tyranids also assaulted Muspel, which forced the Squats there into a four-way battle against Greenskins, Daemons, and Bugs alike. Each seemingly focused solely on destroying the Squats before turning on each other The devastation was so great that Squats from other holds had to join in to aid Kardrak. In the ensuing chaos, Joseph and groups of fellow warriors separated from the main force. While in a normal situation they would have been written off as dead due to a concentration of so many enemies, but Joseph was very determined to survive this. During the Mogondo fights, he managed to master the skills needed for pathfinders and scouts when he and his fellows were sent on recon missions to collect data. He never thought that these skills would be so useful in the situation he was. Without any support from the main warband Joseph and his lads turned to Hit and Run tactics, never staying still, living off of the few non-poisoned pieces of land they could find, and striking at the heart of their enemies forces. Targeting synapse creatures, Greater Daemons, and Ork Warbosses with brutal efficiency and fading away before their enemies could react. After ten standard Terran years, the Squats of Muspel had finally won back their home, but at a terrible price. Kardrak was dead. Joseph's family reduced to a handful of members, and to top the whole bloody mess off, the planet itself was a wreck, poisoned and exhausted, yet luckily not beyond reparation. As the only senior member of the Bugginson family, Joseph swore that he would exact vengeance for this and to rebuild his family. Joseph took off with his remaining family members, as well as those who fought alongside him, on the Bugginson ship "The Arrow-Head" as a independent force/mercenary group, sometimes even taking in Squat refugees in order to bolster the ranks of his warband. Over the years Joseph grew in experience and his small army grew with many more volunteers from other holds that were molded to think like hunters and infiltrators by the now old Bugginson. Bugginson aided beleaguered Squat and Imperial worlds that suffered from raids and to resolve invasions the Imperial Guard had problems with. At some points in his life, Joseph even fought alongside the likes of the Tanith First-and-Only, as well as the Raven Guard and Raptors Space Marines. All three shared the same mentality as the Squat and his lads, thus none had problems with cooperation. Currently the old Squat is actively pursuing a secret agenda. Nobody knows what it is, but the presence of Raptor Space Marines and a squad of Deathwatch Marines would suggest it is something of a enormous task... </div> </div> '''Points Cost''' - 135 {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv ! Unit Type ! Composition |- | Old Boltsman Joseph | 6 | 4 | 3 | 4 | 3 | 3 | 3 | 10 | 4+/4++ | Infantry (Character) | Old Boltsman Joseph |- |} <br style="clear: both; height: 0px;" /> '''Special Rules:''' *Bitter Hatred *Hardy Souls for Hardy Men *League Affiliation (Thor) *Independent Character (Unique) *Infiltrate *Move Through Cover *Monster Hunter *The Arrow Head: ''Joseph is willing to accept fellow Squats from any league who are interested in rescuing the Squats who had lost their holds to the many menaces of the galaxy. The only restrictions are that a recruit has to be willing to devote themselves to the path of stealth and infiltration and be old enough to have a 'Longbeard' as younger Squats are told to stay at their holds to help make it strong and form or continue a lineage of their own.'' A detachment containing Joseph may take Longbeard units as Troops choices. :'''Warlord Trait''': Refugee Leader :'''Wargear:''' *Carapace Armour *Force Field *Survey Glass *Chameleon Cloak *Frag Grenades *Krak Grenades '''Tech Relics''' *'''Hunter's Friend''': ''Oh this, she's been with me ev'r since I was a wee little nipper, beardless and tall as me momma's knee I was when I first got 'er. Made my first kill with 'er. I remember the first time she broke an' I swore vengeance on the damned Greenskin what had done it. It was only when I had his head did I go see a friend o' mine in the guild. Had him teach me how to make 'er new again. Teach me how to make her better. I never really stopped adding to 'er since. But she's still me first little peashooter, ain't cha?'' Hunter's friend is a Coil repeater with the Following Profile. Hunter's Friend || R 36" || S:- || AP1 || Heavy 1, Sniper, Armourbane *'''Flay''': ''You wanna see Flay? No, No you don't. She's an ol' friend, but she's not for wee grubs like you lot. She's seen the dark side o' me business, an' she's seen far too much o' that for her to tell you louts any o' her stories. There're some things you need to live rather than have some crusty ol' codger like me tellin' you about.'' Flay || R - || S:User || AP4 || Melee, Rending, Flayer *Flayer: To Wound rolls of a 6 Wound automatically when attacking with Flay, regardless of the target’s Toughness. Against vehicles and buildings, an Armour Penetration roll of 6 that does not cause a penetrating hit automatically causes a glancing hit.
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