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===Artillery=== *'''Spawn of Chotec:''' (125pts, Single) Your Salamander Hunting Pack has since been rechristened as the Spawn of Chotec, it's handlers now known as Sun Acolytes. And, weirdly classified as Artillery now for some reason. For all intents and purposes, those Skinks are really just there for flavor... and a few pitiful jabs with their Celestite Goads if something gets a little to close and personal. Otherwise, they're all simply considered one model as far as damage assignment goes; one dies they all die. As far as an artillery piece is concerned, it... could be better. But as a general combat and ranged monster it's pretty solid. It's longest range shot (Glob of Flame Acid) is a coin-flip if it hits or not, though if it hits it'll hurt. Wounding on a 2+, with Rend -2 and d6 damage, this thing can punch holes in larger targets. Additionally, if it does hit, the unit struck by the acid further subtracts 1 from all future saves for the rest of the turn; quite literally softening it up further for other attackers to potentially finish off. With only a single shot, it's not ideal for dealing with infantry, but that's where the second breath weapon comes in. The half-range shot (Stream of Fire) is your crowd control tool that all but auto-hits; a 2+ to hit that wounds on 3+ with a number of attacks equal to the number of models in the target unit (capping out at 10) will roast most foot soldiers alive in their armor. What's better, is that it maintains the same Rend -2 as the Glob shot, pretty much ensuring any non-elite infantry will perish in a wave of flame. Despite it's propensity for ranged fire attacks, it can handle itself pretty well in combat should anyone attempt to tie it up, though you should probably keep your distance where you can.
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