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===Lore of Stealth=== ''Attribute: Toxic Rain:'' when Plague spell is cast, -1 penalty to armour saves for all enemies within 6" until next magic phase. :*'''Skitterleap (5/8):''' Your infamous instant escape button but nerfed. Teleport an infantry character within 12", 24" away. Flanking with an assassin? #'''Warp Stars (5/10):''' A bit of a weaker Warp Lightning. You deal d3 S5 hits, each dealing d3 wounds, so it can be stronger, but you're risking it. Works out fine when trying to Decapitate Orges or lone Wizards when coming out of an ambush or Skitterleap. #'''Stickypaws (6/14):''' You can now have a unit ignore all terrain. Skitterleap used to be better than this, but this works on all units and not just characters. With the Speed of Skaven, Marching through a lava pound or Mountain is worth it with no downsides. #'''Armour of Darkness (9/18):''' This is a nice way to guarantee mob survival. Not only do missiles take -1 to hit a unit under this spell, but they also add +1 to their armour. #'''Black Whirlwind (10/13):''' The sneaky artillery spell. This also does SS hits, but it also takes -1 to WS/BS/I that's separate from the hit, and that's class. #'''Swiftscamper (9/18):''' Skaven now go into "maximum overdrive". One unit's movement now doubles (basically turns their movement into 10") and they can re-roll their pursuit/flee distances so you can be anywhere. #'''Veil of Shadows (11+):''' Only knowable by the Vermonlords. Is a magical vortex that infects S3 hits and Disrupts the unit for the turn (can not add extra ranks during the combat score or be steadfast). if combined with a devastating charge (and luck), can lead to mass routs.
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