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==Formations== This is the first book to have formations with regular detachments and unit stats in the same book. It is how these guys can be a full army at any point level. *'''Airborne Assault Squadron''' - A Commissar, a Command Squad, and 3 Scions take 4 Valkyries as transport (and the Commissar must join one of the squads). Aside from the normal counts-as-one-unit Reserves rule, the formation also allows re-rolls for Grav-Chute Insertions and all disembarking units (even by Grav-Chute) gain Split Fire and Twin-Linked. Just don't go thinking that you're gonna impress those [[Deathwing|Deffwing]] boys there. *'''Ground Assault Formation''' - The troops are the same as above, but now replace their Valkyries with Taurox Primes. This allows the them to begin on-field, but doing so forces them all to be on-field or force them all to be in Reserves (which counts them all as one unit). Now any disembarking units gain Pinning and Twin-Linked for spam-happy asses to get shot at. Also take note that the Ground Assault Formation says when they disembark, not the first time they disembark. So feel free to load your boys up, unload them, get twin-linked, rinse and repeat. *'''Hellrain Brigade (Start Collecting! Militarum Tempestus)''' - So ''that's'' where [[Chenkov|Commander Chenkov]] went. 1 Commissar, 1 Tempestus Scions Command Squad, 1 unit of Tempestus Scions, and 1 Taurox Prime. Whenever the unit of Tempestus Scions is completely destroyed, and if the Commissar is still alive, they instead go into Ongoing Reserves and must arrive by Deep Strike. Much like the aforementioned commander's respawning conscripts, this gives you an inexhaustible source of men, as well as whatever gear they're carrying (deep striking infinite melta/plasma works, anyone?). Hope you're not playing Kill Point missions... **''Tactical Note:'' This is probably the one place where some melee gear is worthwhile. A power axe and meltabombs on your respawning sergeant can give the squad some bite before they get swept and return to the field next turn. ===Castellans of the Imperium=== Found in Gathering Storm: Fall of Cadia, this detachment skirts the line between using no force org, and being battle forged. Basically, take Imperial Guard, Sisters of Battle, Space Marines (Vanilla Space Marines with Black Templars mind you),Imperial Knights, Assassins, and Militarum Tempestus. Then build the army around the units in their different unit organizations. Ok, so it's not that clear cut. The detachment basically lists what units (by name) can be used in what position. In the case of the MIlitarum Tempestus, they offer up cheap deep-striking for the detachment in both the Elite and Troop choices. They are best paired with Guard tanks and Space Marine deep striking units. Aside from giving open reign with your army construction, the detachment gives you some other nice benefits. * Hatred for all. Yep, everyone in the detachment gains hatred. Even better, if you fill out the force org chart, all the units gain Zealot instead. * Chenkov fun. Yep, if a troop unit is destroyed, it has the chance to be in on-going reserves. Add in that you have no upper limit on the number of troops you may take, and you have some combat staying power. Just hope it's not a kill point battle. **Suicide scions that return via Deep Strike on a 5+? This formation is the best for fielding a Militarum Tempestus army. The only limit is you have to take units from two different codices. If you want to play a pure Tempestus army take scions from the Astra Militarum codex. If not take Celestine or Coteaz. * Build an Imperial Crusade. Basically, take what you want to create the perfect army that you always wanted. The detachment has some problems, though. * Points cost. You think getting that Zealot is cheap? You are wrong. Three Lord of War Choices ain't cheap. Not to mention the number of heavy support, troop, HQ, elite, and fast attack choices you need to fill out that Force Org. * Multiple armies. For this detachment, you need at least two of the armies listed. So if you are starting out, this is not the detachment for you. * LARGE!! This Detachment is large if you plan on filling it out. Having all those books, rules, and units can be daunting. * Restrictions. Sorry, unless later FAQed, no Forgeworld for you (Except Vendettas, long story). Except that from Forgeworld emails, all of their 'dreadnoughts' count as dreadnoughts for the purposes of formations (just remember that the Leviathan's Relic of Darkness rule means that he can't claim the formation benefits, even if you put him in there). In addition, all of their Badab War characters count as their respective type for formations. Sevrin Loth is a Librarian, while Captain Tarnus Vale is a Captain. That being said, units in armies such as Space Wolves, Dark Angels, Blood Angels, and the like cannot be taken in this detachment. [[Category:Warhammer 40000 Tactics(7E)]]
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