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== Relics == Shiny Gubbinz made by the best Big Meks in galaxy for greater WAAAAAGH! This section is, unlike stratagems, very solid. *'''Beasthide Mantle:''' Beastboss, Painboss, or Wurrboy only. The bearer adds +1 to attacks and a 5+++ FNP, making it more useful for the first two, who actually have melee weapons to work with. That said, an FNP is still welcome on the wurrboy. ** As if the squigosaur warboss wasn't tough enough! Very good stuff. *'''Da Dead Shiny Shoota''': This Ork-sized Uzi replaces a Kustom Shoota (but not Kombis), more than doubling its rate of fire up to 18" Dakka '''14/10''' S5 AP-1 D2. ** Generally not worth spending a slot on it except on a big mek. This plus a Tellyport Blasta can make for a surprisingly shooty boss. *'''Da Killa Klaw''': Replaces a Power Klaw, improving its AP, D, and accuracy by 1 each: Sx2 AP-4 D3. **Solid choice for anything with a PK. *'''Da Krushin' Armour''': Mega Armour only. This grants a 1+/4++ and a 5/6 (2+) chance to deal 1d3 mortal wounds charging. Megabosses will love it for the chance to hurt before you even swing your massive choppa, while mega-meks, who lack any invulns, will appreciate the chance to even protect themselves even better than the KFF ever could. *'''Headwoppa's Killchoppa''': Replaces a Big Choppa, 'Uge Choppa, or Beastchoppa. Sx2 AP-3 D2. Each roll of a natural 6 to wound inflicts a mortal wound on top of everything else. **Cheap and useful. S12 without a hit penalty, useful AP, deletes [[Primaris Space Marines|2W models]], potentially even deleting the dreaded Gravis. **The closing of the loopholes on rolling 6+ due to stratagems makes this a good bit less dangerous, but the massive hike in strength means that you can harm a good lot more without the drawbacks of a power klaw. *'''Skorched Gitbonez''': Psyker only. Gets +1 when casting witchfire powers. It also grants a 4+++ FNP against wounds lost during Perils, which is more important. ** Your entire set of Witchfires is 'Eadbanger (which is garbage), Da Krunch (which is mediocre at best), Bitin' Jaws (which is garbage), Frazzle (which is bad unless put on killrig), and Squiggly Curse (which is downright ok, actually). ** Hard skip. ** If you are taking Da Krunch for whatever reason, this does make it more likely you'll trigger the +1 to rolls on a psychic test result of 9+. Killing 1/3 of a unit of expensive 1W infantry might be worth it. *'''[[Cyborks|Supa-Cybork Body]]''': Infantry only, 4++ Invuln and halves all incoming damage, making you ''way'' more survivable than ever. Like seriously, your megaboss is now fucking Calgar-tier tanky and can shrug off lascannons. ** If you go for durability this is the stuff, but sadly can't go on a squigosaur.
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