Editing
Warhammer 40,000/8th Edition Tactics/Adeptus Ministorum
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
=====Named===== *'''[[Celestine]]:''' An angelic [[Living Saint]] and [[Heresy|definitely not the Imperial equivalent of a daemon prince]]. For 160 points, you get a model with a S7 sword that's AP-3 and 2 damage per hit and works like a heavy flamer in the shooting phase. She has a 2+ save, a 4++, grants +1 units to the Shield of Faith ability of nearby Sisters units, grants other Ministorum and Militarum units a 6++, and the first time she'd destroyed, she stands back up on a 2+ at the end of the phase with all 6 wounds restored. **Celestine is in an odd place right now - she has the statline of a beatstick character with the abilities of a support hero, and properly utilizing her requires working on both duties. <s>The best way to use her, probably, is to deep strike her onto the battlefield along with a full unit of Zephyrim(who have a 4++ when they're next to her) and go for a deep strike charge on the enemy.</s> Celestine does not have the Sky Strike rule. <s>Thanks to the Zephyrim Pennant granting rerolls, it's more reliable than most.</s> Nice try, but Celestine doesn't have the <b>ORDER</b> keyword. **She doesn't have <ORDER>, so she can't benefit from the Canoness' or Imagifier's auras, but she can benefit from that of a Priest or Dialogus, as well as the Hospitaller's healing. *'''[[Saint Katherine|Triumph of Saint Katherine]]:''' A funeral procession for the bones of the most holy Sister. This model is absolutely stunning, six Sisters from the six major orders carrying a funeral casket. It makes a wonderful painting project and a beautiful centerpiece for your army. Too bad about its rules. The Triumph of Saint Katherine is counted as a single CHARACTER with 18 wounds, which means it can't hide behind other units. It has toughness 3, which means it will be shot to pieces by anything that looks at it, and only a -1 to hit and a 4+ invulnerable save to mitigate that. It can't be placed in a transport at all. It costs 185 points. It has a slight amount of melee power - it gets four attacks at S6 AP-3, damage 2, plus more attacks at S5 AP-1 damage 1, but with only a 6" move and no way to teleport or ride a transport, much less hide behind other units, it'll never reach melee. The Triumph's gimmick is its Relics - each of the Sisters is carrying a Relic of their order, and each relic grants a bonus. You have five(the sword is treated separately) and normally all five are active, but when the Triumph drops to 9 wounds, you choose two to be active, and when it drops to four you choose one to be active. **Not for nothing, but if you're taking Guard allies, a barebones unit of Bullgryns can be parked in front of this thing, and for 1 CP, you can stack another -1 to hit modifier on it if the Bullgryns are closer to the firing unit. Your funeral procession has bodyguards now. This is a considerable investment and of dubious value, but if you're marching it up your enemy's ass to take advantage of its mean melee profile, it could be hilarious. **The Relics are: ***''Sacred Rose'': She gives +1 Miracle dice each turn. ***''Ebon Chalice'': Start of shooting phase, roll 1 D6 for every enemy unit within 6". Add 1 if a psyker. Add 1 if its a chaos unit. On a 5+ they receive D3 mortal wounds. ***''Bloody Rose'': Add 1 for hit rolls for attacks made by friendly Adepta Sororitas units within 6". ***''Valorous heart'': Once per phase, you can perform 1 act of faith for friendly units within 6" that has the Acts of faith ability, EVEN if you have performed one or more acts of faith that phase. ***''Argent Shroud'': When you perform an act of faith for a friendly unit which is within 6", you can increase or decrease the value of miracle dice by to a max of 6 or min of 1. But it's not affected by any other abilities that can also increase or decrease the value of miracle dice. While all of these abilities would be nice on their own, none of them are usable on this walking target. For now, the Triumph will be staying on display shelves. *'''[[Ephrael Stern|Ephrael Stern & Kyganil of the Bloody Tears:]]''' Sterns back baby. And so far she looks like she is the most powerful Sister character in terms of shear damage output. Firstly she has 4's in S, T and Attacks putting her on par with Marine characters, and a S+1 D2 Power Sword just to make sure she can hold her own in a fight. But the scariest thing revealed so far is her Daemonifuge rule, which gives her the Smite psychic power but with the bonus that it can't be denied and it can't suffer POTW, with +2 to rolls against {{Template:W40kKeyword|CHAOS}}. Yes, Stern can mind-nuke Eldar and they can do nothing about it. She also comes with a 4++ and -1 to hit her at all times. She can also deepstrike! Kyganil is the other half of the package who so far looks.... alright. Aeldari Toughness and Strength with 4A and 5W, along with a 4++. Kyganil grants Stern a 5+ FnP as long as he is within 3" of her which is pretty good. He has the Outcast Blades- S: User AP-1 D1 but make 2 attacks for every attack used- and the Harlequin's Kiss, which gives him some utility. He also fights first! At the moment he seems like a tax for Stern. They can't be your Warlord (though technically you can use Heroine in the Making to give her a WT). They cost 115 points for the pair, so not bad at all. **Her +2 cast is gained if a CHAOS unit is nearby, it doesn't say it needs to be an enemy CHAOS unit. But she's IMPERIUM, so she can't ally with CHAOS detachments so how can you give her the 2+ you ask? FALLEN! They have both CHAOS and IMPERIUM keywords, so you can add some plasma spammers (or any other weapon combination) while getting your 2+ to the special smite and trigger the D6 more often. '''However''', it seems GW did kind of spot this possibility and her rules state that she can be taken in any {{W40Kkeyword|Imperium}} detachment, excluding ones that include {{W40Kkeyword|Fallen}} units, so if you want to use this little trick you will need to bring a separate Vanguard detachment of Cypher and 3 squads of his buddies. ** When not engaging in extreme edge cases like the above, they make for a reasonable pair. They won't necessarily be better than two Canoness' with their support and offensive abilities, but they certainly hold their own for their point cost and bring abilities you otherwise lack. *'''Taddeus The Purifier:''' A named Missionary from the Blackstone Fortress boxed game. In addition to his laspistol and power maul, his servo-stubber is considered a pistol weapon, so he can unload both in close combat, which is exactly where you want this guy. Like other Uriah Jacobus and generic Ministorum Priests, he gives an extra Attack in close combat to both {{W40kKeyword|ASTRA MILITARUM}} and {{W40kKeyword|ADEPTUS MINISTORUM}} units nearby, but unlike them, he lacks the {{W40kKeyword|ASTRA MILITARUM}} keyword, which means that he can't take Guard transports. Taddeus is basically a missionary that for 15 extra points lost his moral aura but got a bit more punch in CC. *'''[[Canoness Superior Junith Eruita]]:''' Order of Our Martyred lady special Canoness, more info found in the Orders section below. *'''[[Uriah Jacobus]]:''' ('''Legends''') Got a huge points reduction in Chapter Approved 2018. He's now 50 points including all his wargear, which is 15 points over a normal missionary, but with an improved statline across the board. Better WS/BS with better guns, an extra wound and attack, and adds to +1 Ld to his aura on top of the new ability to ignore morale failures on a 4+, means the Sisters never have to worry about running away while he's around. His Shotgun got a change with the Legends update, where instead of +1 Strength at half range, it instead deals 2 Damage on a Wound roll of 6+. **Interesting fact: Uriah's Ld bubble brings Commissar to 9Ld and Lord Commissar to 10Ld. Better used in a guard army than in a sister army, as the sisters won't benefit as much from the extra Ld, which comes for 15pts over a Missionary *'''[[Arch-Confessor Kyrinov]]:''' ('''Legends''') The triumphant return! Well, somewhat, he got dropped straight into Legends. In any case, the man with the magic hat is back and has an extremely similar statline to Uriah. He shares almost all of his abilities (Zealot, Rosarius, War Hymns and Word of the Emperor), but has a 5+ Armour save and trade's Uriah's +1 Leadership aura for a "roll twice and take lower for Morale" one. This is mathematically very similar, but they do stack with each other if that's your thing. More notably, Kyrinoc allows you to fish for 1s on morale checks for those sweet miracle dice. While he lacks a ranged weapon beyond the basic Bolt Pistol and Frag+Krak Grenades, he makes up for it by bringing his Mace of Valaan, which is a D2 Relic Blade. Overall not a bad option at all for accompanying melee squads into the fray, but he's 10 points more expensive than Uriah, so make sure you put him someplace where he can put his beatstick and leadership aura to good use.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information