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Warhammer 40,000/7th Edition Tactics/Eldar Harlequins
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===Battle Brothers=== *'''[[Dark Eldar]]:''' The Harlequins are a lot like the Dark Eldar, except with a little more staying power. The new Phantasmancy has some neat tricks to help the DE, such as Stealth and Shrouded giving some nice cover to some vulnerable units *cough*Wyches*cough*. Use the Harlequins the same way as your own units. Mask of Secrets and Armour of Misery will stack for a potential -4LD. If you manage to strangle some unit between the Armour and Mask, you can fuck them over even harder with a Death Jester and start drinking that jug of tears. Guess what Harlies lack? Ranged anti-armor. Guess what Dark Eldar have? Boatloads of anti-armor. Yes, all Harlies can take AV options, but are you really going to throw all your points into one ludicrously expensive, close-range basket? Use your brain. Scourges can glance vehicles to death in an instant, Ravagers can make short work of heavily armored vehicles, Razorwings can provide anti air and horde control. Reaver jetbikes with heat lances and cluster caltrops can peel open transports like oranges and are still useful when your units are engaged on combat as they can charge in like madmen. Something else of note is the DEldar's access to shitloads of assault transports - namely, Raiders that can carry ten models instead of six. Raiders that can ''deep strike wherever you need them'' and <s>[[Anal Circumference|unleash their heavy payload into the enemy's rear]].</s> However, per the new GW FAQ (Nov 2016), units that are Battle Brothers cannot embark in each otherโs Transport vehicles during deployment. *'''[[Eldar]]:''' Freeing yourself from the Craftworlders gives them a whole new dimension of maneuverability. Your general role should be running distraction with your Hit & Run while the Eldar get to be the gunline. Notable tricks involve grouping a Death Jester with some Dark Reapers or Guardians in Rapid-Fire range for Bladestorming cheese or putting a Shadowseer with Banshees so they can finally get something to protect them for delivery. The aforementioned Bladestorm cheese, works especially well with Inriam's Spectre (Death Masque), as not only is he a Death Jester avec haywire grenades, he also gets Shrouded for a measly 5 points more than a haywire DJ would normally be. This means you can save your 35 points that would be spent on a Warlock, and don't have to risk a pyschic test to gain a sweet 2+ save, provied you are sheltering inside something a bit more sturdy than barbed wire. Stick this guy in a 20 man blob of Guardian Defenders, with heavy weapons, set up shop in some ruins or similar, and watch as your opponent tries in vain to shift the Bladestorming unit, capping the objective rolling with 2+ cover saves. Add Warlock at your own discretion. The Hemlock synergizes well with Shadowseers with their pinning weapons and Mask of Secrets. Farseers on Jetbikes could travel with your Skyweavers (but watch the Mirage Launchers) and provide buffs plus some shooting support, while Windrider Jetbikes or Shining Spears provide harassment units that can keep up with your warp-speed dancing clowns. Wraithguard won't fit in Starweavers, unfortunately, but Fire Dragons will; so do that and have a pile of meltas, anywhere you might happen to need them, for all your vehicle- and MC-busting needs. Warp Spiders also fit in with the whole "stupid-fast, hit and fade" style. Spiritseers could provide interesting buffs to your Troupes, too, but note they aren't quite as mobile (and you can't use Battle Focus unless everyone has it). Consider them as leaders for Troupes in Starweavers, using their Runes of Battle to buff your dudes and debuff the enemies.
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