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Warhammer 40,000/6th Edition Tactics/Inquisition
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===Desperate Allies=== '''Dark Eldar:''' They add overwhelming anti-tank and speed to your rather slow list. They're not very good at holding the line, however, and fold when they get sneezed upon. One Eye Open won't apply much, however, which is pretty damn nice. They'll be so far forward that it won't matter. '''Tau Empire:''' <del>Prescience. On Suits. If you can keep yourself at that magical distance away, you can make that Battlesuit squad twin-linked. Or those Broadsides. Or that Hammerhead. Or...you get the idea. It has potential, but you may be better with Eldar. However it is a hell of a lot cheaper to just play 'shuffle the Inquisitor' a lot.</del> No of course you can't do that - only friendly units can be targeted by Prescience, and neither Desperate Allies, nor Allies of Convenience are counted as friendly units for the targeting of psychic powers. The main reason to go InquisiTau is still to fill up the big lack of psychic support that Tau are usually stuck slogging through, but it has to be thrown at the enemy's face, not hanging back to mess with blessings. Remember that the Inquisition, like most Imperial armies, relies on short-ranged firepower, so be sure to make the most of Tau's longer range and jump-shoot-jump; One Eye Open stings like a bitch. '''Tyranids:''' More or less there to add deep strikers through tyrranocytes as well as a large amount of monstrous creatures
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