Editing
Warhammer 40,000/6th Edition Tactics/Grey Knights
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Tactics== ===Anti-Armor Tactics=== While anything AV 10-12 will pose about as much challenge to your psycannons as wet cardboard, AV 13-14 can be a problem. You don't have many good options for tank hunting and its important to choose the right one. The first option is [[cheese|MOAR PSYCANNONS]]. Even AV14 will eventually falter under a hail of S7 rending shots, this just isn't the most efficient use of them.<s> not to use Psycannons primarily as anti-armour because Rending is Hail Mary faggotry even with 4-8 shots per unit, so instead invest in some Dreadnoughts with Psybolts and Twin-Linked Autocannons. 4 twin-linked S8 shots per turn per Dread is enough to push damage past most cover saves (unless you have some fucker with a GK Librarian giving everything Stealth) and is good for most vehicles between AV10 and 12</s>. You could also take dreads with autocannons, just remember that inside 24", psycannons take a huge mathematical shit on psybolt autocannons no matter what AV the target is. For high AV targets, there's also Meltaguns. Another option is a Vindicare. His special penetrating shot will allow you to neutralize <s>armor early on</s> one tank per turn at best assuming it fails it's cover save at <s>long range</s> 36 inches which is not really long range. It <s>can be</s> is fragile and too expensive, but this has come out as the favorite choice for most <s>cockmonglers</s> armies . If by some exceptionally <Strike>bad</strike> manly choice you've built a Coteaz army, you can also use [[Jokaero|laser apes]]. Since their digital weapons can count as both lascannons and meltas (among others) they are equipped to deal with just about any situation. They also have special Monkey Powers which make ordinarily-nasty weapons even nastier. Rending Multimeltas with 36" range? Yes please. You can also spam Razorbacks with lascannons, but your best bet is to just bite the bullet and bring Coteaz with a bunch of Meltagun Henchmen in Chimeras and use them like Imperial Guard Vet squads. Using Coteaz also lets you bring Death Cult Assassins, which you should due to dual-wield Initiative 6 power weapons that murder most everything in close combat and also DAT ASS. Run them in Chimeras so you can team them up with a Librarian for MAXIMUM FUCK (+2 Strength with 2D6 for armour penetration = they will kill Walkers as well as everything else, including Paladins). *'''An Alternate Take:''' You could always ally with eldar for lots of cool units. For anti-tank there are fire dragons in wave serpents which is '''THE BEST''' anti-tank unit in the game. ===Glance to the death!=== In new edition autocannons are even more cheesy then they used to be cause now vehicles have HP, which they lose with EVERY glance. So take your dreads and glance LRs to death. Watch your opponents crying. Plasma-henchmen and psycannons are nice in glancing AV 10-12, and even 13. Enjoy. Except that you need 24 S8 HITS to glance a LR to death, without cover saves. 48 if it passes through ruins. Don't rely on HP depletion. ===Army variants=== *'''Draigo's Shiny Dozen:''' Take Draigo, take 2-3 squads of Paladins as troops with diverse wargear, don't forget the psycannons and maybe a Psyfleman dreadnought or 2, a Landraider is useful, but you will lose something for it. Below 1,500 points you will literally have roughly 12 models on the field. This army is good for newbies as it does not require much time and money to build it. [[Troll | A 500 point Army taking only Draigo and four squads of only one Paladin each, giving one Master Crafted, can and DOES WIN you a game against a captain with a plasma pistol, and two tactical squads (Each with Plasma Cannons, Plasma Guns, and... Shit everything plasma!)]], [[Rage |this has been proven]]. [https://www.youtube.com/watch?v=Lr9B6ydlHJI&feature=youtube_gdata_player Be sure to play this song to your opponent when you bring this list, as it describes what they're in a nutshell]. [http://www.youtube.com/watch?v=2-V8kYT1pvE Play THIS if you feel like waiting until the chorus to start shitstomping]. Don't forget to well handle it fluff-wise (justifying what is he doing there with just a couple paladins on his ass, and even give them some character) or else you might look like this : "OLOLOLOLOLOLOOOOL My Dr4Γ―Go 4nD pAls r SsoOo fckawsom 2+ 3++ gona fck U bItCh n00b stfu xXXXx". **'''Alternative Opinion:''' Thinking this still works in 6th edition against the new Tau or Eldar will lose you a lot of games. Tau Riptide Ion Accelerators with Markerlight support make short work of Paladins if you're dumb enough to footslog them up the field. Meanwhile, Eldar Wraithguard can insta-death your shiny knights with their special guns. Low model count is a giant liability and while you may think you're safe in your suit of Terminator armor, your opponent will be packing AP2 weapons and can and will pick apart your squads. *'''Coteaz Leaf Blower:''' Remember those annoying as fuck leaf blower lists that finally made IG in 5th edition an army to be feared for the first time in 40k? Well Coteaz can imitate these lists, using GK Psyfleman Dreadnoughts, Henchmen squads of Jokaero spamming lascannons/meltas and Warrior Acolytes packing meltaguns/flamers in Chimeras acting as MechVets. There aren't really any extras you can add to this as you're taking full Troops and Heavy Support slots, if you have spare points grab a Vindicare assassin and GK Veteran Psyfleman Dreadnoughts to max out that long-to-mid range anti-tank. Advantages over the IG variants is the stupidity of lasermonkeys, GK vehicles using Fortitude and Vindicare Assassins. The disadvantages are that people already hate you for being GK, anything that can get to close combat will auto-win, although this really shouldn't happen, only <s>Vanguard Veterans</s> (nope, Vanguard Vets lost that skill), CSM Lesser Daemons and Space Wolves (they will fuck your shit up on turn 1) can assault the turn they deepstrike to the best of my knowledge, everything else needs to survive for at least one of your shooting phases, that said watch out for Dark Eldar Wych lists, if you're too far forward they can pull of their first turn assault shenanigans, so against DE army that is Wych heavy(unlikely as it is) use your Chimeras as a buffer against them, also keep your dreadnoughts back as they can assault them, avoid being shot due to being in CC and thanks to Haywire grenades they have a reasonable chance of beating it and then moving onto your less resilient squads. *'''Purifires:''' This is the way many people love to play GK in Russia. They fill out their troops choices with 5-6 Puries with psycannons on las-plas razors, one pack include 8-9 Purifiers and Libby which ride a Land Raider or Stormraven to eat everything in CC. Garran Crowe (which is motherfucking badass and has a cool look) is taken as HQ. Psyflemen dreads are used as heavy support. So you can have a motherfucking gunline which deals with almost any armor and not to suck in HtH. -- Got hit hard by the nerf bat in 6th edition-- Purifiers are now really squishy, and so will take a very skilled player to be competetive. *'''Oh Really?:''' This how men with beards so beardy they grow fucking beards play GKs. 2000 points, Coteaz, Grand Master w/ Orbital Relay, 6x Techmarines with Orbital Relays, some Crusader troop squads and Stormravens. Have you ever wanted to bitchslap people so hard they crap napkins? Donkeypunch a mofo into yesteryear? How about dropping 14 S6 Ap4 large blasts on their face turn one? Proxy this buxom bastard and give it a whirlydo. Doesn't work at lower points levels since you need the double FoC to be able to saturate with enough orbital strikes. *'''Draigowing:''' Now this is cheese. Probably one of the most elite and tasty 1000 point list out there(or more). The idea of Draigowing is to take Kaldor, put 3 or 4 Pallys in a squad, and two more squads of 3 or 4. Hell, maybe if your playing 1500 you could thrown in a dreadknight. But, don't forget the idea of this list it. And that is to have Draigo being escorted by pallys with psycannons. Kinda cool right? This is by far, the most un-competitive list the grey knights have. You'll most likely lose all your matches, get eaten for breakfast by Tau and Eldar, but this is a pretty fun list. But try not to burst out in tears when a melta template from a hellhound wipes out an entire squad. This is not exactly the same a "Draigos shiny dozen" so don't get confused. ===What to buy=== Every time you buy Grey Knights, Ward gets a raise. Buy more Coteaz, and get some Sisters of Battle to provide the Inquisitorial Henchmen, thereby denying Ward his money. Also, if you want there's a better way to use Grey Knight without having to buy their specific models. The Space Marines have a chapter similar to the Knights and it's called the Exorcists. Check them out on Lexicanum for a complete history. Basically, they are a secret project conducted by the Inquisition in which they have the Marines possessed and later exorcised so they can gain a resistance to Chaos. Plus they are invisible to all the Daemons except the ones who are incredibly powerful. They have a mutual respect going on with the Inquisition and apparently team up with them on various occasions. This gives players a fluffy reason to field them with Inquisitors on the field. So there you have it, buy Space Marine models, paint them in Exorcist colors, and make Matt Ward cry. Forgeworld even has an exorcists character, with a master crafted S10 TH that wounds daemons AUTOMATICALLY. Hardcore. Alternatively: the Grey knight dex can be used to proxy sisters of battle with surprisingly effectiveness. "why does your Cannoness have terminator armor save?" shield of faith. "why are your sisters all psychic?" their not, their using acts of faith. That said stay away from terminator armor as much as you can if you do this and stick with 'normal' power armor troops. For people NOT interested in being butt-hurt over the latest codex and instead just want to play /TheGame/, a good starting choice is, of course, a couple squads of either GKTs or GKSSs, depending on your financial restrictions and what amount of points you're looking to start with. For the recently-inducted, 500-750 pt. games are a good way to get your feet wet, and thus you will probably want to go for a pair of GKSSs and a Librarian [whose psychic attacks are fuck-right devastating]. A good expansion will be with Terminators and one of the more specialized HQ units, or if you're looking to have some diversity, an Inquisitor and their retinue. Invest in at least one Stormraven, a Dreadknight, and either a Rhino or a Land Raider, depending on the balance of power-armor units to terminators, respectively. And of course, be sure to ignore the people rolling their eyes for selecting the Grey Knights; Matt Ward's silliness aside, the Grey Knights ARE a pretty fuckawesome army list with a good aesthetic design for the hobbyists and, with practice and patience, can efficiently lay waste to anyone they stand against. If you balk at the Grey Knights fighting something other than daemons, well...if you look hard enough and scream you battle litanies loud enough, ANYTHING you set in front of your Knights on the tabletop will look like a daemon. Also, if your opponent is loose with his WYSIWYG rules, the Dark Vengeance starter box provides you with warrior acolytes right off the bat. The cultists with guns can be used as almost any warrior acolyte option you can have, barring the melta guns and plasma guns. I would also like to point out that Sisters of battle actually serve a purpose (HUZZAH(?)), serving as warrior acolytes with a few weapon load outs, which is okay I guess if you only want melta guns. Fantasy-battles flagellants can also be nice material for conversion, they'll look pretty nice with flamers and meltas. [[Category: Warhammer Tactics/Old]] {{Warhammer_40k_Tactics}}
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information