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====Immortal Empires==== As above, so below. The campaign for the Wood Elves is essentially unchanged from how you would play them in Mortal Empires, with a few minor improvements. Alliances are now much easier to form with other races and bring tangible benefits. If you choose to play passively, allies will build outposts wherever they can and strengthen your garrisons. If you want to cover the world in trees, getting access to units like phoenixes from the High Elves or Ratling Guns from the Skaven will give you some new tactical options. Most Elf units, but particularly hydras, phoenixes, and chariots synergize well with your armies. The Jungles of Chi-An are a new magic forest on the borders of Khuresh that greatly reduces the upkeep cost of tree spirits. You should rush confederating that one first as all wood elf factions, which thankfully is pretty easy; all you need to do is conquer one settlement of any Cathay faction. And speaking of confederation, it is now possible to confederate Drycha as other wood elf factions. If you're lucky, she'll have an army of malevolent tree spirits and not just a flock of hawks and bats. The new diplomacy system still allows you to beg money off the AI, but you won't get as much for asking as you did in Mortal Empires; 500 to 1000 seems normal for factions that really like you. Instead, you'll be making most of your money and experience off forest encounters or siege battles against capital regions. Thankfully for your treasury, the reduction to upkeep costs mean Wood Elves can always field more armies relative to their limited territory than other factions, allowing you to overpower anyone foolish enough to threaten the hearthlands and forests themselves. If you're feeling particularly gutsy, trigger the ultimate endgame crisis/crises early in the campaign so you can farm the AI's armies for huge amounts of gold and XP. Also of note is that, due to the nerf to AI aggression, expanding to all or most of the magical forests can be done fairly safely. You will rarely see the AI assault any of the Wood Elf territories en masse, allowing you to use the Deeproots or treasury savings to meet potential threats across most of the map. Combined with the confederation quests for the magical forests, the Wood Elf economy can be established very quickly and you'll be able to raise multiple armies before turn 50. The more armies you have, the greater the chance that Forest Spirit ancillaries will drop. These are some of the most powerful ancillaries in the game, as they impose a -5 leadership effect on enemy armies in the same province as the character they are equipped to. By stacking that effect on multiple lords or heroes you can destroy enemy armies through morale loss alone. [[Category:Total Warhammer]] {{Total War Warhammer Tactics}}
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