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Tales of Maj'Eyal
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===Wilder=== Summoner (%) - slave driver hiding behind summoned creatures. Not a good melee fighter. Wyrmic (#, can go %) - "Wyrmborn" with elemental powers of dragons/wyrms. They can be melee juggernauts or nature wizards. Oozemancer - nature's answer to magic, which is obviously work of the demons. Antimage spewing poison/acid/slime and shedding slime blobs from his flesh. Turns into gelatin and tentacles. Stone Warden (#) - Dwarves only. Super bulwark that uses two shields and combines magic and nature powers, and mostly kills enemies by standing there, getting hit and retaliating with their passives.
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