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===Fleet Command=== Powerful, unique upgrades that enhance your entire fleet. Most commands require you to discard either a corresponding Command token or the upgrade itself at the start of the ship phase. Every faction has at least one ship that can use them natively, but if you just want a one-time-use command they can be equipped on most medium or large hulls using the Flag Bridge offensive retrofit. Once a fleet command is activated the effect persist until the end of the round, even if the ship carrying the upgrade is destroyed. *'''All Fighters, Follow Me!''' - Squadron token; every squadron activated by a ship increases its speed by 1 (to a maximum of 5). *'''Entrapment Formation!''' - Navigate token; during their Determine Course step, your ships may change speed by 1. *'''Shields to Maximum!''' - Engineering token; before revealing their command dial, your ships may regain 1 shield. *'''Intensify Firepower!''' - Concentrate Fire token; while attacking another ship, your ships may change 1 die to a face showing 1 hit icon (and nothing else). *'''Take Evasive Action!''' - Navigate token, during their Determine Course step, your ships may increase their final yaw value by 1. *'''Hot Landing (Republic/Separatist Only)''' - When the Squadron Phase starts, all friendly squads with Adept gain Grit until the end of the round. If a friendly Adept squad is destroyed, you may also designate an enemy ship at range 1-2. The ship you choose gains 1 raid token. As of this writing, the only squadrons with Adept are the Republic Delta-7s with their aces and Anakin Skywalker's Y-Wing.
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