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===Support=== [[Image:CorprusStalkerByTheMinttu.jpg|thumb|275px|right|]] ====Corprus Stalkers==== "''The 'corprus men,' they crawl from under the mountain. They prey in the night like demons. They follow the blight storms, walk in the storms, bring death, disease. Hunters won't hunt, herders won't herd. Scared to go out on the land. Ahemmusa are people of peace, not of war. We fight, we die; we don't fight, we die. We must have help, or there will be nothing left.''" Not everyone blessed with Lord Dagoth's gift of divinity reaches towards the stages of an Ash cultist. In fact, most people aren't able to control the blessing, and as a result it will ravage their minds and bodies. Native Dunmer call it a disease: 'soul sickness' or 'corprus disease'. The effects of corprus on it's victims vary from person to person, for some people the progress goes by very quickly and painfully, while for others it's very slow. The bodies of all victims however, will eventually twist and grow in unnatural ways, large flesh growths appear all over their bodies. The skin turns pale-white and flesh falls off and grows back in a rapid rate. This victim is known as a Corprus Stalker. The mind of the corprus stalker will slowly detoriate and become more and more demented, until it is reduced to a mindless, demented creature. As a result of corprus however, they've become immortal, doomed to wander aimlessly in a demented state for eternity. Dunmer families who've had a family member infected with corprus disease usually send them to the Corprusarium of Telvanni Lord Divayth Fyr. Here they remain in safety, and are calmed down by music. Corprus stalkers aren't harmless however. Great care must be taken in approaching them because their dementia renders them very aggressive, furthermore their bodies have become extremely tough as a result of the corprus disease. Crazed humanoid creatures roam the region inside the ghostfence, and the ashlands around it. Appearing from nowhere during the red blight storms, killing off people and lifestock. Great risk comes with fighting these creatures as one can become infected with crippling blight diseases and even runs the risk of catching corprus and turning into a corprus stalker himself. Most frightening of all is the fact that Corprus Stalkers seem able to be controlled by Sixth House cultists, obeying their master's every whim. 11 pts per model. Support. Horde, Infantry, Ash Creature. 5-20 models per unit 25mm x 25mm base. {| class="wikitable" |- ! Name ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Mg ! Sv |- | Corprus Stalker | 1 | 0 | 4 | 4 | 1 | 1 | 1 | 7 | 0 | 6+ |} '''Wargear:''' Claws '''Special Rules:''' Causes Fear, Feel No Pain, Frenzy. '''Disease:''' Corprus Aura (5+), Corprus Attack (4+) ====Lame Corprus==== "''There's blight plague in Fort Buckmoth! Trooper went mad, turned into a fat, beast with sores and flabby chunks of flesh hanging off. Then he dropped dead, just like that. You can't make me go anywhere near that fort.''" Victims struck by Corprus Disease will become incredibly deformed, their minds and bodies twisted beyond imagination. A victim quickly becomed aggressive, demented, and dangerous enough to be called a Corprus Stalker, but in this stage the disease is just beginning to wreak havoc actoss the victim's body. In the advanced stage of corprus, the skeletal structure will start to twist and flesh will fall off and grow back in an ever-faster rate until their bodies are swollen greatly out of proportion. These creatures are known as Lame Corprus. Even besides the dangerous blight and corprus diseases it can spread upon contact, and often being controlled by Sixth House cultists, the Lame Corprus is a creature to be greatly feared by peasants and warriors alike. Stumbling into camps and villages during the raging blight storms, they will murder and slaughter anything they can get their diseased claws upon. The corprus disease greatly increases the strength of the former Corprus Stalkers, making the advanced victims of the disease incredibly dangerous opponents, able to rip fully-grown men in pieces like savage animals. 25 pts per model. Support. Horde, Infantry, Ash Creature. 1-6 models per unit 40mm x 40mm base. {| class="wikitable" |- ! Name ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Mg ! Sv |- | Lame Corprus | 1 | 0 | 4 | 5 | 2 | 1 | 2 | 7 | 0 | 6+ |} '''Wargear:''' Claws '''Special Rules:''' Causes Fear, Feel No Pain, Frenzy '''Disease:''' Corprus Aura (5+), Corprus Attack (4+) [[Image:CorprusBeasts.png|thumb|450px|right|]] ====Corprus Beasts==== Unfortunate indeed are those wretched few who manage to survive into final stages of Corprus. Corprus Beasts are those whom the blight has reduced to freakish abominations. There is nothing which is at once both so pitiful and so terrible to behold as they. As Corprus infection progresses, it mutates the afflicted in ever more horrible and unnatural ways. Their flesh both decays and regenerates at once, becoming ever and ever more cancerous. Their forms are twisted and corrupted beyond all recognition, growing ever more strange and monstrous. There is no limit to which the Divine Disease might deform their bodies, and as such no two of the afflicted are ever quite the same; some might be mutated into hulking beasts with unnatural strength, others might be reduced to little more than perforated mounds of flesh or puddles of cancer. The degradation of afflicteds' flesh is matched only by that of their minds. Nothing is left of who they once were. Where once there were the thoughts of an intelligent being, now not even madness remains. Nothing is left in those afflicted with such advanced stages of Corprus save for hunger; hunger and malice. Support, Horde, Infantry, Ash Creature. Can be taken as 10-20 man sized, or 6-12 Large, or 3-6 Hulking. 25mm x 25mm base or 40mm x 40mm base. {| class="wikitable" |- ! Name ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Mg ! Sv ! Points |- | Man | 3 | 3 | 3 | 3 | 1 | 2 | 1 | 5 | 0 | 6 | 6 |- | Large | 3 | 3 | 4 | 4 | 1 | 1 | 1 | 5 | 0 | 5 | 10 |- | Hulking | 3 | 3 | 5 | 5 | 3 | 1 | 1 | 5 | 0 | 5 | 30 |} '''Wargear:''' Claws '''Special Rules:''' Causes Fear, Feel No Pain, Frenzy Corprus Mutations: There is no limit to the shapes Corprus Beasts might take. You may perchase upgrades for the entire unit for the listed cost per model. {| class="wikitable" |- ! Mutation ! Man-sized ! Large ! Hulking ! Effect |- | Latent Reflexes | 0.5 pts | 1 pts | 3 pts | +1 WS |- | Strength | 2 pts | 3 pts | 10 pts | +1 S |- | Tumors | 2 pts | 3 pts | 6 pts | +1 T |- | Bulbous | 3 pts | 6 pts | 12 pts | +1 W |- | Crazed | 2 pts | 4 pts | 10 pts | +1 A |- | Andrenal Glands | 0.5 pts | 1 pts | 3 pts | +1 I |- | Overgrown Carapace | 1 pts | 3 pts | 8 pts | +1 Sv |- | Cancerous | 2 pts | 6 pts | 12 pts | 5+ Ward Save |- | Hopping | 1 pts | 2 pts | 6 pts | Fleet of Foot |- | Beast Morphology | 1 pts | 3 pts | 10 pts | +6" Assault |- | Unstable | 0.5 pts | 1 pts | 4 pts | (1) |- | Immobile | 0.5 pts | 1 pts | 3 pts | (2) |- | Lasher | 1 pts | 2 pts | 5 pts | (3) |- |} (1) When the model is slain it deals a S(S) blast hit to all nearby enemies. Enemy models slain by this attack grant Corprus Tokens. The owner may optionally detonate any number of models when the unit assaults or is assaulted. (2) The model becomes Immobile but gains +1W and +T (3) The model may make a special shooting attack that uses the following profile- *Man-sized: S(S), Fire and Charge 1, 6" *Large: S(S), Fire and Charge 1, 8" *Hulking: S(S), Fire and Charge 1, 10" '''Disease:''' Corprus Aura (5+), Corprus Attack (4+) ====Sixth House Bianzhong==== It is remarkably easy to tell when one enters Sixth House territory- the festering, darkened tunnels are tell-tell signs of such places. There is more then just the red hue of light, and moldy scent, but also the faint, hushed noise of song imagined by no mortal. Upon the light of moons, this same song can be heard near Ash Statues of the Sixth House. It through this poisonous, jarring sound that the members of House Dagoth worship and grow closer to their lord. The combination of wails and tintinnabulation have profound effects on mortals, especially those who have never been exposed to the sinister aspect of House Dagoth. Confusion and terror seep into ones mind, ushering and begging them to perform vile deeds, tugging away at their sanity. During large skirmishes or battles the Sixth House will construct a mighty bianzhong to take with their forces. Dragged by hordes of dunmer and Ash Slaves, the instrument is brought directly to the field of war, and then set upon by a handful of Bell Ringers; Ash Zombies nearing the next stage of ascendancy. These ringers seemingly become possessed, striking at the bells in fits of ecstasy and fervor. Ash creatures and fellow initiates delight in the proceeding song. The exact opposite effect is had on formations of men, who quickly give into despair as they behold the reveling Sixth House. Support. Artillery. 1 artillery per unit, 1-3 Bell Ringers per Sixth House Bianzhong. 25mm x 25mm base(Bell Ringers), 50mm x 100mm base(Bianzhong). {| class="wikitable" |- ! Name ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Mg ! Sv ! Cost |- | Bianzhong | - | - | - | 7 | 4 | - | - | - | - | - | 60 |- | Bell Ringer | 3 | 3 | 3 | 3 | 1 | 4 | 1 | 7 | 0 | 6+ | 25 |} '''Crew:''' 1-3 Sixth House Bell Ringers '''Wargear:''' Sixth House Bell Hammer '''Bianzhong Rules:''' Immobile Construct: The Bianzhong model is Immune to Poison and Immune to Disease; the Bell Ringers are likewise Immune to Disease, being Ash Creatures. The Poison Song: Every round that a Sixth House Bianzhong is played by one or more Sixth House Bell Ringers it effects all units within 18". The effects of multiple Sixth House Bianzhongs do not stack; if the area of effect of two or more overlap, use the effects of the one being played by more Sixth House Bell Ringers. Harmonious Tintinnabulation: The more Bell Ringers there are working the Bianzhong the greater its effect: *1: +1 Ws for House Dagoth units *2: -1 Ld for non-House Dagoth units *3: +1 T for House Dagoth Units and -1 WS for non-House Dagoth Units. '''Bell Ringer Disease:''' Blighted Aura (6+), Blight Attack (5+)
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