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====Court Wizard==== The use of magic is a subject not without interest in Skyrim. The secretive College of Winterhold provides instruction in the classical magic tradition to any Nords willing to learn such arts. Within the College's walls, dark secrets of Necromancy are often exchanged among wizards and their apprentices. And in the wilds, far from the vestiges of civilization, demon worshipers and hags perform unthinkable and savage rituals. It is from this dangerous abuse of magicka, this black sorcery, that many Nord villagers and common soldiers come to distrust magicians and their trade. But magic is not without its uses. Every Jarl employs several wizards to provide counsel at his court, granting him access to and basic understanding of the nature of magicka. Court wizards often prefer to be neutral to political issues, especially those occurring between Holds, but it is not without precedent that a wizard might offer or be required to give magical support to his Hold's muster in time of need. 50 pts 0-1 Court Wizard, Thaumaturgist or Wandering Bard may be taken as a Hero choice for each Jarl, Holdcarl or Thane in your army(you may not exceed your allowance of Heroes in this manner). Independent Character, Skirmish, Infantry, Nord, Single Model. A Court Wizard may take a single Housecarl bodyguard for +20 pts. 25mm x 25mm base. {| class="wikitable" |- ! Name ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Mg ! Sv |- | Court Wizard | 3 | 4 | 3 | 3 | 2 | 3 | 1 | 9 | 5(6) | - |} Wargear: Dagger, Adept's Robes Spells: Bound Sword, Frostbite Special Rules: Stubborn. A Court Wizard may take any number of following: *Wizard's Staff +5 pts *Shield +6 pts A Court Wizard may replace his robes with: *Light Mail (free) *Chain Mail +5 pts *Master's Robes +10 pts A Court Wizard may replace Bound Sword and/or Frostbite with another spell from the armory (that casts on 5+ or less to cast) for free. A Court Wizard may purchase an additional spell or replace Bound Sword and/or Frostbite with any spell for the following price: Any Alteration Spell +5 pts Any Bound Item Conjuration Spell +5 pts Any Restoration Spell +5 pts Any Mysticism Spell +10 pts Any Illusion Spell +10 pts Destruction spells cast on 13+ or less +10 pts Destruction spells costing 14+ mana +20 pts Summon Flame Atronach (cast on 8+) +15 pts Summon Frost Atronach (cast on 12+) +30 pts Summon Storm Atronach(cast on 15+) +50 pts Summon Dremora Lord (cast on 22+) (+130pts)(summons a Markynaz) A Court Wizard may take an Atronach Familiar(in addition to any spells). This grants him the ability to buy a fourth spell from his spell list, and a summoning spell, for a cost depending on the nature of the creature summoned: Summon Flame Atronach (cast on 8+) +51 pts Summon Frost Atronach (cast on 12+) +64 pts Summon Storm Atronach (cast on 15+) +80 pts See [[Scrollhammer: Daedra Cults]] for rules for Daedra. A Court Wizard may be mounted on a Warhorse for +25 pts. If he takes this upgrade, his Housecarl must be mounted as well, for +8 pts. A Court Wizard may take a Guardian Stone Blessing for +10 pts. Court Wizards are occasionally recruited from the natives of other provinces, whether they be students at the College or perhaps representatives of the Mage's Guild. A Court Wizard's race may be changed to Imperial for free, to a Breton or a Dunmer for +5 pts, or to an Altmer for +10 pts. If he does so, he no longer has the Stubborn ability, except of course when attached to or protected by another model with that ability. If an Elf race was chosen, he has -1 Strength on his default profile. A Court Wizard may purchase any number of magic items from the armory where appropriate.
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