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==Hellforged Artefacts== ===Warhammer 40k 7th edition=== *'''Corrupted Teleportarum Beacon:''' 5 points. ''Teleporters are dangerous items to use, as their bearer has to enter to warp while using them. This teleporter beacon’s user entered the warp one day... and simply never came out. Nobody knows what happened to the marine who used it, but if you were to ask what happened to one of the Sons of Malice and they were to break their silence to speak, they would simply say that “it is foolish to rely on certainty where the uncertain is concerned."'' Whenever the bearer of the Corrupted Teleportarum Beacon suffers an unsaved wound, roll a D6. On a 2+ remove the bearer from the battlefield and randomly select an enemy unit. Deploy the bearer of this relic within D6” of that enemy unit, if you roll a 1 then you may deploy the bearer of this relic in base contact with the enemy unit. *'''The Cup of Infinite Propability:''' 10 points. ''The Sons of Malice use this chalice to give homage to their dark patron, opening the throats of their victims to fill the chalice with hot, fresh blood. Despite having the blood of thousands of innocents with itself, the cup never overflows or spills a drop. It is said that anyone foolish enough to drink from the cup shall unleash as yet unseen chaos upon reality."'' Once per battle, the bearer of this Relic may drink the blood of countless slain within to appease the great God of Uncertainty. If so pick two random units from opposing sides. Those units swap places on the battlefield (vehicles will face the same direction they were facing before). Then randomly select another two random units from opposing sides and do the same, never selecting the same unit twice. When one side has had all of its units change location, the other side has any units that were never selected suffer D6 wounds or D3 glancing hits if it's a vehicle unit. *'''The Reality Dissolver:''' 15 points. ''A pistol gifted directly from the Sons of Malice’s patron god themselves. Although it may look like a pistol the weapon actually contains a stable Warp portal which fires focused chaos directly from the realm of the gods. Those who are hit by the beam of undiluted unreality are not killed, their existence simply unravels as the laws of the universe simply... fall away.'' The Reality Dissolver is a ranged weapon with the following profile: '''R6", S9, AP1, Pistol 1, Melta''' No Invulnerable saves may be taken against shots from The Reality Dissolver. *'''The Leech Pendant:''' 20 points. ''The Leech Pendant is imbued with a stolen locus from each of the other four chaos gods. These loci are almost constantly warring with each other and the dominant locus is the one that is currently empowering the bearer though occasionally the essences will work together so that they all empower the bearer.'' At the start of each turn. Roll a D6. The Leech Pendant grants one of the following bonuses based on the result of the D6 for that turn. Note that this artefact does not allow the model or unit to join or be joined by daemons without the Daemon of Malal special rule: #Choose one of the results to take effect, with the exception of the last one. #The bearer and its unit gain the Daemon of Nurgle special rule any To Hit roll of 6 inflicted by it has the Poisoned (2+) special rule. #The bearer and its unit gain the Daemon of Khorne and Furious Charge special rules. #The bearer and its unit gain the Daemon of Slaanesh and Move Through Cover special rules. #The bearer and its unit gain the Daemon of Tzeentch special rule and adds 1 to it's invulnerable save roles/ can reroll psychic tests. #The bearer gains all of the above benefits. *'''Ul’O’Cca, The Black Axe:''' 25 points. This is a Power Axe with the Rending special rule. Ul’O’Ccca rends on a 4+ instead of a 6+. *'''The Silent Screech:''' 25 points. ''An Executioners Greatblade taken from a Sister of Silence. The sister was kept alive by her captors and dragged into the warp, and simply left there with her blade.. A normal mortal can survive in the warp because they have a soul, which combines with their mind to generate surroundings and air to breath. A Sister of Silence however, does not have a soul, so when they enter the warp there is simply nothing, effectively leaving the Sister to die in agonizing terror in vacuum. The blade was later retrieved by the Sons of Malice, who then bound a demon into the sword, who was in turn warped by the blades null effect. The result was a weapon who's only desire was to kill those who used the warp, and although the Sisters of Silence eventually hunted down and slayed all the marines who violated their sister, they have so far failed the find the sword.'' This is a two-handed Power Sword that grants +1 Strength and is AP2. In addition, all Psykers within 12" of the bearer suffer Perils of the Warp on any doubles instead of just double 6's, and suffer double the number of Wounds/Glancing Hits from Perils of the Warp. *'''The Mask of Uncertainty:''' 25 points. ''A creature wearing this mask can appear as anything it pleases, adding to the confusion of a tight fight against a mysterious foe.'' In the Fight phase, roll a die each time the model wearing The Mask of Uncertainty or any unit attacking it scores a hit. On a 4+ the hit is instead scored on the unit which made the attack (unless the attack was made by the bearer of this relic, in that case, the hit is instead reversed on a 5+). *'''The Mind Razor:''' 30 points. ''The mind is a sharp tool. From the dawn of mankind, the human brain has cut its way through reality, to shape the world into a more pleasing configuration. The Mind Razor is such a tool for sculpting reality, a blade whose edge is not made of mere metal, but of the pure will of the bearer. Such a blade does not cut by its mere edge though, it cuts because its wielder thinks that it does.'' The Mind Razor has the following profile: '''R-, S*, AP2, Melee''' The Mind Razors Strength is equal to the bearer's Leadership. Enemy units within 6" of the bearer suffer a -1 Leadership penalty. *'''Quantum Tunneling Grenades:''' 35 points. ''The secret of space and dimension are no match for the power of the Uncertain One. These grenades are able to traverse the known universe to strike the target behind any defense they could have.'' Quantum Tunneling Grenades are fired from a launcher and have the following profile: '''R24", SD6, APD6, Assault 1, Massive Blast''' This weapon always rolls to wound on a 5+ or better and can be fired on targets outside of the attacking models line of sight.
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