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==2nd Edition Tactics== Well, drawing comparison to the dead game, this elves try to combine aspects of [[Kings of War/Tactics/Sylvan Kin|wood]] and high elves, having access to monstrous infantry and abundant source of archers like the former, and elite cavalry and dragons like the latter. The one thing they lack is magic.Though this is more of a feature of kings of war as a whole. Yes, you have mages but these are strictly support units. An elven army relies on 2 things: 1. The best ranged units in the game, your archer hordes will wreck havoc on anything that is foolish enough to stand without cover in front of them, making on average 5 wounds a turn to medium infantry or cavalry, and 3 wounds to heavy infantry or cavalry. Granted that might not look like a lot, until you realize that this is just one unit, and an army should have at least 2 archer hordes and 3 bolt throwers. So the number grows exponentially, meaning you can rout your opponents big beefy units before they even make it to melee. You will probably only have 2 turns of shooting, so focus fire and make them count. Also remember your mages, well mages with bane chant are a must if you run a gun-line in order to help turn the bows intro crossbows and make anything with armor fear you. Failing that give them fireballs or the circlet of blood(for blood boil). When the time comes to fix bayonets and receive a charge, then it is time for the elves other thing to make an appearance. 2. Strong cavalry and fast units, elves are murder machines when it comes to melee, granted, the lack of crushing strength in many of their units is baffling, but when you hit with a lot of attacks, the sheer volume will still dent any armor. Also their average speed for infantry is 6, which makes pulling charges and repositioning very easy. On the other hand their cavalry, particularly their monstrous cavalry, the Drakons is terrifying(and their models are terrible), lacking the traditional elves frailty while also packing quite a punch. So you can run your melee units as a counter-charge when your gunline gets compromised or go chase 2nd turn charges when after your ranged units have softened the enemy. Beware most of your units are glass canons though, so never ever get charged first. The elven army is a mixed arms army that excels in having excellent specialized units(like every single other elf army in every single other game). Focus on letting each unit fulfill it's specific role at its fullest and for the love of Khaine make sure your army ALWAYS hits first or had decent countermeasures. [[Category:Kings of War/Tactics]]
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