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===Special Rules=== *''Fighting Spirit:''' Allies within 12" of this model can shoot after rushing. This is pretty neat since this helps them with getting in range to blast the enemy. *''Proud:'' Allies within 12" add an additional attack in melee. Cool. ====Heroes==== *'''Miner Leader:''' Your most elite hero and model, though they only have a 4+ to quality and defense. Their big specialty is in their versatility, as they have access to the entire miner armory. They're also able to buy both Proud and Fighting Spirit, boosting everything for the army, though it comes at a cost. **Melee: If you want more than a mere CCW, you'll likely need to sacrifice your shooting. The cheapest options you have is wither dual-wielding CCWs or getting a great weapon for AP 2 and both deny shooting. If you want to keep your gun, you'll need to pony up for either a chainsaw sword or an energy fist (AP 3, lethal for bosses). **Shooting: With few exceptions, your shooting will often be short-ranged. That's perfectly fine, especially with Redemption. If you're that pressed for points and don't care about melee, you can just go guns akimbo for a second pistol and only one CCW attack. If you can spare a few, you can instead buy a sawed-off shotty, flamethrower pistol, plasma pistol or assault rifle (and you can buy a fusion rifle as an attachment). For 10 points, you could instead grab a combat shotgun, flamethrower (base or heavy), harpoon gun (18" A1 AP 1 Deadly 3), or a long-range machinegun. Your costliest guns are the heavy machinegun and fusion rifle. *'''Miner Champion:''' A bit cheaper than the leader, but has a sad 5+ defense. They have all the armory access the leader does, but can only buy either Proud or Fighting Spirit, not both - And at a cheaper price. ====Infantry==== *'''Miner Veteran:''' The most elite among the gangers. They have access to all the guns and maintain the champion's stats. *'''Miner Ganger:''' These guys only have a 5+ quality. Thus, you start losing access to weapons. While these gangers lose quite a few guns, you still have plenty to pick from *'''Miner Rookies:''' The weakest of your army, but you get three of them. While they can use all the melee weapons (but you might not wanna, their melee weapons are rather minimal), you also get a few of the guns available and nothing with good range beyond the assault rifle.
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