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Coordinating Pause
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===Environment=== The environment the Coordinator and the Players play in is paramount to the success of the story. First and foremost, there should be as little distraction as possible. The easiest way to maintain this is to focus all the action around a central point β usually a table. This keeps the Players focused on the action most of the time. Other than focus, the Players need to be comfortable. They will not want to be around if their seats are rigid and make them sit uncomfortably. Too bright or dim a light and things become difficult or unbearable to read. An air conditioner set too hot or too cold will make them sweat or shiver too much to focus on the story. Game sessions usually take anywhere from a couple hours to all day, depending on how long and how interesting the story becomes. Keep refreshments on hand, or perhaps suggest the Players to bring their own. Hunger and thirst can reduce the quality of the story, as well as to interrupt it so that the Players can go out to feed themselves.
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