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==Battalions== Due to how Battalions are now universal, expect see the whole lot of this on the trash bin outside of narrative games. Bonus rules, traits and doodads are going to be likely added to the faction rules as default. ===From Battletome Idoneth Deepkin=== *'''Royal Council:''' (610pt. min.) [Battalion: 140pt.] ''Requires an Akhelian King (Or Volturnos), a Tidecaster, and a Soulscryer. '' Adds a new Command Ability, if the Akhelian King is the general. You can add 3" move until next hero phase for 3 friendly Idoneth Deepkin within 12" of the Akhelian King. The Soulscryer and the Tidecaster have to be within 3" of the Akhelian King to use this. Effectively nerfs the Soulscryer's ability to outflank because he needs to be within 3" of the King to use the Ability of this Battalion (unless you take an extra Soulscryer via the Ionrach enclave). Either way, taking the King as general means you can't reverse the tides with the Tidecaster. *'''Akhelian Corps:''' (830pt. min.) [Battalion: 100pt.] ''Requires a Akhelian Leviadon, 2-4 units of Akhelian guards and 1-2 units of Akhelian Allopexes'' You can reroll a hit, a wound, a save, a run or a charge roll for one unit of this battalion wholly within 12" of the big turtle per phase. *'''Namarti Corps:''' (660pt. min.) [Battalion: 100pt.] ''Requires a Isharann Soulrender, 2-6 units of Namarti Thralls and 2-4 units of Namarti Reavers'' The Soulrender resurrects 3 models instead of D3 with his Lurelight ability. *'''Alliance of Wood and Sea:''' (1410pt. min.) [Battalion: 140pt.] ''Requires (deep breath....) a Isharann Tidecaster, 2 units of Akhelian guards, a unit of Akhelian Allopexes, a unit of Namarti Thralls, a unit of Namarti Reavers, and some Sylvaneth - a branchwych, 2 units of Dryads and a Treelord Ancient'' The Sylvaneth in the Battalion benefit from Emissary of the Deep Places regardless of your chosen Enclave. Essentially a full Start collecting box of Sylvaneth, plus 4 more dyads. Also smart to buy one Awakened Wyldwood since the Treelord Ancient's ability Silent Communion gives you one per battle despite your Sylvaneth otherwise not having access to tree generation. Ideal for an existing Sylvaneth players wanting to ''branch'' out to something new (pun intended). But does it work as an useful army? Other useful considerations would be that the two Sylvaneth Wizards in the Battalion don't have access to non-Warscroll spells, and especially considering that the one spell on the Treelord Ancient's scroll depends on Awakened Wildwoods to be useful, it's probably wise to take at least one Sylvaneth Endless Spell (or generic one for that matter) to give them something to do. Furthermore, Dryads are one of those units that doesn't perform well at their MSU size of 10 (getting a +1 to Save for 10+ models), so you should go ahead and plan on at least two units of 20 models (if not 30). Additionally, the added artefact you'll be getting from this Battalion will be wasted if you don't take at least one additional Idoneth Hero (since these Sylvaneth still count as Allies for the purposes of doling out artefacts). Finally, since the Allied Dryads don't actually count as Battleline (despite what Azyr says), you'll either need another unit of Namarti (if you take the Tidecaster as your general), or one of the Akhelian Kings (to make the Eels Battleline). Essentially, the Battalion is more for flavor, as it's super limiting of what you can actually end of taking in a 2000 pt army, but it could still be fun (especially if they update the Sylvaneth scrolls). You could add two units of Kurnoth Hunters as allies (given anyone playing this will most likely have some lying around), but they wouldn't get the Tides Of Death (unless you went Ionrach). ===From Battleforce Boxes=== *'''Deepsurge Raiding Party''' (660pt. min.) (not legal in matched play) ''Requires an Isharann Tidecaster, 1 unit of Akhelian Allopexes, 1 Unit of Akhelian Morrsarr Guard or 1 unit of Akhelian Ishlaen Guard, 1 unit of Namarti Thralls, 1 unit of Namarti Reavers '' This gives the Tidecaster the ability to negate the first wound allocation to a model from the battalion instead of itself. ===From Broken Realms: Morathi=== *'''The Bloodsurf Hunt''' (570pt. min.) ''Requires an Akhelian King, 1-2 units of Akhelian Allopexes, and locks you into the Ionrach Enclave'' Kind of an interesting battalion choice, if you've ever looked at your sharks and wanted them to be meat shields for your glorious King. The Akhelian King model becomes a named character, Nemmetar, and gains the Lord of Storm and Sea command trait. Nice. BUT ALSO add 1 to hit rolls for your sharks' Barbed Hooks and Blades while wholly within 12" of Nemmetar. In addition, on a 2+ you can swap wounds from Nemmetar to Allopex units from the same battalion while they're within 3" of him. It may seem counter-intuitive to have your super killy sharks taking wounds for your Akhelian King, but if you're using Nemmetar as an anvil and Allopexes as a hammer with maybe a Leviadon backing them both up for +1 to saving throws...well, suffice it to say that you will have Nagash himself weeping that you got a First Cohort battalion that can actually be used.
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