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==BTL-S8 K-wing Assault Starfighter== [[File:K-Wing Art.jpg|thumb|200px]] First appearing in a supplement for West End's [[Star Wars RPG]], the K-Wing is the successor to the Y-Wing by the same manufacturer in the age of the New Republic. As such it can carry a fuckload of interchangeable weapons and double as a heavy bomber to destroy capital ships and bomb in the atmosphere or pull duty as a heavy escort and recon fighter. It has a primary pilot and a bombardier. While it's slow as shit, it gets around this with a unique action called a SLAM (SubLight Acceleration Motor). Yes, like the one from TIE Fighter. This allows the K-Wing to perform two maneuvers in one turn as long as the second maneuver is at the same speed as the first by diverting power from the laser cannons; this means that you can't attack normally for the rest of the turn after SLAMming. But with the Advanced SLAM modification, it can perform a free action afterwards if it isn't overlapping anything, which means it can be very effective at setting up bombing runs against seemingly unreachable targets. There's nothing stopping you from performing a maneuver, dropping a bomb, and then using the SLAM to get your ass out of there before your intended target can retaliate. Six Hull points and three Shields mean it can take a beating, and as the icing on the cake it has a White Reload action, so you can bring along even MORE bombs and missiles. <gallery> Image:K-Wing Mini.jpg Image:Miranda Doni Ship.png Image:Esege Tuketu Ship.png </gallery> ===Pilots=== *'''Warden Squadron Pilot''': Having an Initiative of 2, the generic pilot actually opens up a few less conventional strategies. See, since low Initiative means you move earlier in the turn, you can use a SLAM to force an enemy ship into base-to-base contact with you, and since at that distance you can't shoot anyway the weapon disabling effect of the SLAM is made irrelevant. You might not necessarily survive, but it can stall for time just long enough for your other ships to reach their intended targets. *'''Esege Tuketu''': A long-limbed alien pilot killed in a suicide attack when bombing a Yevetha ([[Always Chaotic Evil]] race of genocidal imperialists) shipyard. When another friendly ship at Range 0-2 is attacking, that ship can use Tuketu's Focus Tokens instead of its own. Remember that SLAMming keeps you from firing your weapons, and with only one Defense Die a Focus token won't do you much good- or at least, not for the K-wing. But for anyone else, it could be a lifesaver. Consider pairing him with Garvin Dreis if you really want to make that one token go the distance, both figuratively and literally. *'''Miranda Doni''': Commander of one of the earliest deployed squadrons of K-Wings, killed when the Yevetha fleet they were supposed to be obliterating used false broadcasts of dying captured civilians to make them hesitate and fall into a trap. She can spend a shield to roll an extra attack die on her swivel turret, but if her shields are gone, she can recover a shield at the cost of one of her attack dice. Had to be MASSIVELY [[Nerf|reined in]] from the 1E days. She used to be able to recover her shields regardless of how full they were, and the infamous Twin Laser Turrets allowed her attack twice in a round. This widely used tactic was the surest indicator of playing against [[That Guy]].
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