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===Lore of Plague=== ''Attribute: Plague Rash:'' when Plague spell is cast, -1M and -1I to all enemies within 6" until next magic phase. For Plague Monks let them hit humans before most die. :*'''Signature: Pestilent Breath (5/8):''' A breath weapon spell and therefore an absolute steal as a signature spell. Causes S2 hits with no armor saves allowed, it can be cast in close combat causing d6 hits instead of using the template. It also has a cheap augment to make it S3. #'''Bless with Filth (8/11):''' gives a target unit poisoned attacks, especially effective on frenzied Plague Monks in CC (auto wound on 6+ to hit if already have poison). The best part is that it can affect units already in combat, so if you need a few more wounds this spell is a solid choice. #'''Weeping World Sores (9/12):''' A artillery spell that...deals S2 armour-ignoring hits on all under the template. Just pray that it hits a weak unit. #'''Vermintide (8+):''' ''Cracks Call lite''. It's effective and hits a lot more models but is restricted by impassable terrain and water. Causes a S2 to any model caught under the template (which has a 4D6 range) (can be used in melee to deal 3D6 S2 hits to one enemy). so combined with a Wither from the turn before it can be quite catastrophic. #'''Wither (11/14):''' Oh hell yes! Target unit within 12" gets -1T, I'll let that sink in. Do you say big whoop? Well hold on I haven't mentioned the best part: it last all game and it STACKS. Get two Plague Priests casting this on a T3 unit in the same turn and they will be wounded on 2+. Insert evil laugh. Remember if a model's toughness reaches 0 it is removed as a casualty. As each spell can only be known once in each army unless you've gone through all the spells, its not possible to have this spell twice in a big game, but it could be cast over two or more turns if you're feeling conservative #'''Cloud of Corruption (12+):''' Kind of a mixed bag. You roll a dice for each unit within 12": on a 2+ (enemy unit), 4+ (friendly unit), or 5+ (Clan Pestilens) that unit takes D6 S5 hits with no armour saves allowed. Not bad if you have no friendly units nearby but will probably bite you in the butt if you cast it at the wrong moment. #'''Plague (15+):''' neat and quite potentially hilarious. Units within 18" must take a Toughness test per model: if failed, the model loses 1W. If cast on a unit in CC it affects all units involved. After that roll a D6, if you roll a 1 your opponent gets to pick one of your units to infect. '''FUN*'''
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