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=====Goblins===== <tabs> <tab name="Goblin"> *'''[[Grom the Paunch]] of Misty Mountain:''' (Goblin) 240pts. The first Lord choice to be mentioned under 240 points (barely), Grom is the ultimate Gobbo boss and the named character for Goblin war chariots. This model completely changes the way Goblins play, ignoring the normal Fear Elves rule, granting this onto EVERY other goblin unit in the army alongside adding +1 to combat resolution for goblin units when he calls a Waaagh. He also has a rerollable 5+/Reg4++ and has a magic Great weapon with killing blow, which goes up to a 5+ killing blow vs Elves. He has a little night goblin buddy that carries the battle standard for your army. A very good choice if you plan on mulching a ton of sissy Elves or if you field a lot of Goblin units. *'''[[Gitilla da Hunter]]:''' (Goblin) 70pts. Basically Snagla, but mounted on a Giant Wolf and meant for shooting instead of combat. The only way to provide some BS shooting is not based on Spiderbanner and big hordes. Da Howlerz with Gitilla are marching for 18", vanguarding, fast-cav, shooting platform hitting at 3+ (if no cover and short distance) with armour save of 4+. Gitilla adds firepower a bit and provides the unit with the ability of re-rolling flee and pursue rolls and hero stat-line helping in minor chaff game. It is a very tactical, gobliny unit that, although vulnerable, can be a real nuisance for the enemy. </tab> <tab name="Night Goblin"> *'''[[Skragrott]] The Moon King:''' (Night Goblin) 335pts. the AOS version of Skarsnik. He is a Master wizard lord for Night Goblins. Getting a casting +1 bonus, reroll channeling rolls, and re-rolling any dice when determining how far the template from ''the Curse of da Bad Moon'' moves. *'''[[Black Gobbo|The Black Gobbo]]:''' (Night Goblin) 265pts. A legendary icon of [[White Dwarf]] making a return. While he still fears elves, he hates dwarfs so much that he re-rolls all hits against them and gives stubborn to any unit in b2b with them. He also is an effective Ld 9 for all-night goblins and can re-roll a single die in the fight. He's not the best in combat, though, with only a 5+/6++ save and a weapon that grants +1S/A, but this weapon can possibly break magic weapons. *'''[[Skarsnik]], Warlord of the Eight Peaks:''' (Night Goblin) 240pts. Slightly cheaper than Grom, Skarsnik is best in a night goblin themed army. He has an awesome magic staff that fires d3 s6 hits that ignore armor, and this multiplies when he's near other night goblins. His buddy is a fat squig named Gobbla, who gives Skarsnik some real fighting power in cc (not to mention SIX WOUNDS. On a GOBLIN). Skarsnik has some great special rules, too, the main one being that he can randomly force enemy units into reserves at the start of the game (perfect for ruining any 'just as planned' strategies), and he also gives night goblin units the ability to move and shoot in the same turn they recover from running from combat; it is strongly recommended any such screening units take Musicians, and angle themselves to fall back towards your General. The Bad: he has no good armor save to speak of, and his huge base size (40x60mm) means he's getting picked out by almost the entire enemy unit in combat unless you place him properly. Namely, place him in a corner. That way, opponents during charge have to touch and fight with most models at the time. This means if you are wide enough, he has to charge mainly on your rank and file gobbos instead of Skarsnik, and he will meet with only one opponent if you are lucky. It is not a big deal to make the opponent's time hard to attack as making double flee with your big bosses never was easier than while using them with Skarsnik. A solid choice but needs a lot of list tailoring, and the result is certainly not the best. </tab> <tab name="Forest Goblin"> *'''[[Snagla Grobspit]]:''' (Forest Goblin) 90pts. A relatively cheap hero option, his low cost is quickly lost because you have to take a unit of spider riders with him. However, this isn't a big deal, especially if you love yourself some spider riders, as Grobspit makes them all Ambushers, have Devastating Charge, Hatred (Empire), and cause Fear on the charge. Also, SOOO many poisoned attacks. Great at attacking buildings and clear-off warmachines. Have options but still somewhat subpar. </tab> </tabs>
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