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===Magic=== Only get two lores. *'''Ice:''' with so little armour, you need to be casting this on anything that could be a problem. Debuffing offensive lore that lowers the enemy's ability to hit things, cast SHARDSTORM on any threatening archers. ICE ARMOUR can let an important harder to kill. **have not gotten the update yet but chances are good that Ice attacks will be added to this lore, so in addition, this also lets your Greatswords strike before even elves. *'''Hag:''' similar to Ice but more debuffing in nature. Enemy hit gets a minor debuff to hit compared to Ice. Curses can cause serious because of enemies and mess with them. FORTUNE TOLD is also a good reason to use a Deathstar for a hag bunker as the unit can re-roll hits and gain a Ward save. With the light of armour taking 2 heroines levels wizard with Ice and Hag can do wonders to protect your army, especially when they double team a single target (Magic Dangerous Terrain that is failed on 2s).
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