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===Flyers=== *'''Corvus Blackstar:''' The Blackstar is a solid choice for getting your Marines around in style, even if it's as aerodynamic as a Brick. A hover-jet stealth bomber, it's quick and tough with a massive 20-50" move, T7, and 14W. It can carry 12 Deathwatch Infantry or Bikers, with Terminators and Jump Packs taking up the usual two spaces and Bikers taking up three (still no Primaris transport though). It has the usual Airborne, Supersonic, and Hard to Hit rules as most Aircraft, but it also has Hover Jet to reduce your movement distance to 0-20" at the cost of ditch those three rules. The Blackstar Cluster Launcher gives you a chance to dish MW's against a unit you moved over; roll a d6 for each model in that unit (10d6 maximum) and each 6 deals a MW. It has the option of taking an Auspex Array (ignores cover with ranged attacks) OR an Infernum Halo Launcher (+1 to armour saves against ranged attacks made by enemy Aircraft). It comes with a twin assault cannon or twin lascannon, ''two'' Blackstar rocket launchers (30", heavy 2d3, S5, AP-1, D1, blast) or ''two'' stormstrike missile launchers (72", heavy 1, S8, AP-3, D3), and an optional hurricane bolter. ** Weapons-wise, you get to pick between "fuck W1 targets" and "fuck big targets". You can try mixing, but none of the weapons by themselves will be enough to delete most units in one phase. ** The Blackstar does have drawbacks when compared to the Storm Raven; no Machine Spirit keyword, no Dreadnought transport, and fewer/less flexible weapons. That being said, the Blackstar is only 180pts without the optional wargear or hurricane bolters (but it's free to mix any of the weapons) and the Storm Raven ''starts'' at 310pts. **Deathwatch Errata changed the transport capacity to also transport Centurions (take the same space as bikers).
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