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==Tactics== [[Category:Warhammer/Tactics]] '''Beastly Deathstar''' Take a unit of Chaos Warriors that fills a 7*5 block. Take mark of Nurgle. Take a Beastman BSB with Mark of Nurgle and Beastly Banner. Take a Beastman wizard scroll and Wyssan's Wildform. Take Festus and hope to get Fleshy Abundance and Blades of Purification. Take Greatweapons. Enjoy your incredibly tanky and killy block of WS5 S8 T5 Warriors that enemies take a -1 to hit in cc that have a potential 4+ regen and 5+ poison attacks. Does this have drawbacks? Oh sweet Nurgle yes. So many eggs in one slow as hell basket. Is it utterly hilarious? Absofuckinglutely. If you actually manage to get into cc with literally anything it is going to die from 15 attacks that auto wound a third of the time with no armor saves allowed from the warriors alone. Alternatively, take Chosen, Halberds instead of great weapons, shields, and the razor standard. Give sword of swift slaying to the champ, and add an exalted hero to protect your BSB from challanges (Give the hero Obsidian Lodestone.) Or, to enter the realms of the hyperdick, take a beastlord, crown of command, and blackened plate on top of the rest. I mean, you are going to sink your entire armies worth of points into one unit, but that one unit will be S6 off the bat, with a 3+ armour and 5+ regen, MR3, a 4+ ward save against flaming attacks (Lore of metal, I mean you). Armour piercing means that anything with a 3+ save or worse is going to lose its save, and Stubborn should prevent fleeing. To be even worse, take festus empowered,and the cloak of -1 to hit, to force a potential -3 to hit modifier on opponents (-1 on skeleton archers, but that takes them to 6+ anyway). I took just this against an army of high elves and forced a draw. Phoenix guard and White lions were included. LOOK THE FUCK OUT for the dwellers below, as that will fuck your shit up. He killed my last line with a combo of the dwellers below and white lions, but the last few chosen and a miscast ended his army in the process. '''Pink Horror Daemon Birther''' Herald of tzeentch (level 2 wizard), and a unit of at least 15 pink horrors (so you can get their casting bonus). Also consider the lesser locus of transmogrification, because if they get into combat, they are more than likely screwed. Every magic phase, go all out for casting infernal legion, ONLY when you are rolling at least six dice. Cast it with the unit of pink horrors, so that if you miscast, it won't totally ruin your Herald (this is why you took the pink horrors). Depending on how much you want to summon will depend on you, but I usually go with the 150 point summon (casting value 17+). Also, depending on what is coming at you, will depend on what you summon. I played a 300 point game with this tactic, and DESTROYED. Everyone was getting pissed off, because by the end of the game, I had summoned 700 points of models, and they couldn't do anything about it because I kept miscasting (on purpose). When my Herald was about to die, I just summoned another Herald, which continued to summon more things. So evil, but so much FUN. ALTERNATIVE: You could also consider using vilitch the curseling to do the same thing as above, in a unit of your choice. This could be better because the other person would be scared to try and dispel you, because you would just take away all of you dice. Watch out for miscasts though. SIDE NOTE: As mentioned earlier, ''Summon Infernal Legion'' is not a new spell that is always available to you. It's a part of the "Chaos Ascendant" special scenario rules (it's not even a part of the Legion of Chaos army list), meaning you have to be playing one of the special Glottkin narrative scenarios to use them. Or you'll have to convince your opponent to let you use them. '''Beastly MSU''' Core: Beastmen chariots of slanneesh. 2 khorne cannons and 2 burning chariots in rare. Fill Characters With shadow debuffs and Slannesh grash chariots to move through terrain. Plus you get to use your favorite chaff units, be they warhounds, RAzorgors.... '''Tarpit Breaker''' So let's say you're playing that asshole who has too many models and each turn likes to summon 50 zombies (or owns hundreds of Skaven Slaves or some other cheap fodder) to bog down your guys, the easy answer? Gors! VS zombies these are brilliant- MoK and additional hand weapons and you have enough to MURDER tarpits. 3 X 10 unit has 50 attacks. On average they'll get 3s to hit- that's about 33 hits (44 if you get Hatred), 3s to wound, 22 wounds (29 with Hatred), and with T4 they're almost always going to be tough enough to take the return hits. '''Free Magic Dice''': You'll need a Great Bray Shaman who is correctly kitted out, for example, a 35 man Gor unit with a Wargor and the beast banner (a Warrior unit works great too, make sure to get a champion to take the challenges), then the level 4 Great Bray Shaman using beasts, and lastly give him the Jagged Dagger and Steel Claws (or any other good weapon in the BRB). if you cast Wyssans Wildform and Savage Beast he then can get up to 9 stregth 9 attacks re-rolling to hit, and each kill counts as a power dice (you can on average get around 5-7 "free" power dice as long as you are in combat). Bring on the pain mothafuckas.
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