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===Ra=== Dr. Blake Washington Jr., world-famous adventurer archaeologist, unearthed the ancient tomb of Ra. Upon taking up the scepter within, he became the latest incarnation of the ancient warrior Ra, receiving the memories and powers of countless previous bearers of the staff. Now aware that the gods of ancient Egypt were actually bearers of even older, more-advanced powers, he resealed the pyramid, and prepared to make war on the enemies of humankind to defend the world from evil. While he's an arrogant douche, he's also fundamentally well-intentioned, cooperating with the other heroes in spite of his gruff loner personality. Ra is probably the simplest pick-up-and-play hero in the game. He blasts the ''shit'' out of things with fire. Sometimes, it takes the form of blasting many smaller things, sometimes he blasts one big thing really hard, sometimes he counter-attacks when struck, but from his one-shots to his ongoings to his base, they're all fire related. Some of his cards instead increase his overall damage, such as his staff, which he can, if something's immune to fire, throw at bad guys. Fitting his description above, though, he does little to support his team ''beyond'' blasting bad guys. The most that can be said is that one card gives all fire damage a +1 buff and makes all heroes deal fire damage while another can, by eating a power, make everyone ''immune'' to fire. He's still pretty effective, but if you want to do just about anything more subtle than murder-blasting the badguys to death as hard as you can, don't bother. '''Variant:''' * ''Horus of Two Horizons'': When the Ennead first appeared on the scene, Ra went out to try to 1 vs. 9 them. It went about as well as it would if you actually attempt it in the cardgame. Shattered in body and mind, Ra wandered out into the desert for years as the Ennead continued their rampage, before finally emerging, changed, from obscurity for round two, this time with the other heroes. His new power allows him to draw three cards and discard two, trading a ready source of fire damage for better hand control. And it's not as if the rest of his deck lacks for ways to blast people with fire. * ''Setting Sun'': The final part of Ra's cycle, in which he goes to Anubis and the Ennead, and leads them in a suicidal alpha strike against OblivAeon... in which all of them perish, including him, smiling in Fanatic's arms. Yeah, with a story like that, you can guess where this entry's going. First, Ra hits ''every'' non-hero target for two irreducible fire damage. Then, he hits himself for the same, destroys one of his cards, and removes the top two cards of his deck ''and'' trash from the game. Sure, you ''could'' just rely on your other cards to do damage... but why play Setting Sun Ra if you ''don't'' want to live fast, die young, and suddenly start Channeling the Eclipse an awful lot? Also, two of your three incapacitated powers ''also'' pour out a ton of fire damage, but then they remove you from the game altogether.
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