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===Lords of War=== Do note that the Mechanicum Knights are not the same as the Questoris Knights from the Questoris Household army list. The Mechanicum Knights all have ''It Will Not Die (6+)'' built into their special rules, and all of them except for the Acastus Knight Asterius also come equipped with a flare shield for added protection, making them cost around 20 more points than their Questoris equivalent. *'''Mechanicum Knight Magaera''': The Mechanicum's cheapest Knight, it's an upgraded Knight Questoris armed with a lightning cannon, a Hull (Front) Mounted phased plasma-fusil and a Reaper chainsword which can be swapped out for a siege claw with an in-built irad-cleanser. It has both the ''It Will Not Die (6+)'' rule and a flare shield, as well as ''Night Vison''; do be careful about having too many units being near it if it blows up, since its explosion blast is resolved at AP3. The lightning cannon is a very good weapon in HH 2.0 as ''Large Blast (5")'' AP2/3 weapons are all but extinct, so being able to vaporise a unit wearing power armour with a single shot is worth its weight in incense these days, and for 400 points, will happily fit in most games. *'''Mechanicum Knight Styrix''': The Magaera's brother, having all the same rules but being equipped with a volkite chieorovile and Hull (Front) Mounted graviton gun instead for 10 points more than the Magaera. It can exchange its Reaper chainsword for a siege claw with an in-built irad-cleanser. Like the Magaera, the Styrix causes an AP3 blast if it explodes. The volkite chieorovile is less impressive than the lightning cannon, being Heavy 5 S8 AP4, which will make it very good at clearing Solar Auxilia and Milita hordes, and it should perform well as a medium anti-armour option, but it lacks the MEQ melting capability of the lightning cannon. *'''Mechanicum Knight Atrapos''': The only Cerastus pattern Mechanicum Knight (the tall ones) and 100 points more expensive than the two Questoris pattern Mechanicum Knights, but it's stronger, faster, and carrying heavier weapons, as well as hitting everyone with an AP1 blast if it explodes. Equipped with both an Atrapos phasecutter and a singularity cannon, this thing is the bane of TEQs and tanks. The phasecutter has both a ranged and melee profile, with it having a 12" range Ordnance 1 S10 AP2 shot which should punch a hole in most tanks, and its melee option is S10 AP1 with ''Instant Death'' and ''Armourbane (Melee)'' (technically just ''Armourbane'' according to its profile, but it should be obvious the writers just forgot the (Melee) part), but it's not great at fighting non-Vehicles since it also has ''Cumbersome'' now. The singularity cannon is the real great weapon here, as it shoots S8 AP2 ''Large Blast (5")'' shots, making it one of the few guns in the game that can effectively deal with units of Terminators at range. Praise the Omnissiah! The singularity cannon also has ''Haywire'' and ''Concussive (1)'', which is great, and the ''Graviton Singularity'' rule, which is like ''Gets Hot'' except it's rolled before the gun fires; it deducts a Hull Point on a roll of 1, does nothing on a 2-5 and gives the shot ''Vortex'' on a roll of 6. It has ''Flank Speed'' like the other Cerastus pattern Knights if you want to increase the Atrapos' movement at the cost of shooting and ''Macro-extinction Targeting Protocols'', which gives all of its guns ''Twin-linked'' when targeting Super-heavies, Titans, Knights or Monstrous units, making it a decent Greater Daemon hunter and anti-LoW choice. **Despite gaining both a flare shield and ''It Will Not Die (6+)'', the Mechanicum version of the Atrapos costs the same as its Questoris variant. *'''Mechanicum Acastus Knight Asterius''': A Knight that rivals a Warhound Scout Titan in size, firepower and price, costing 625 points. It's got an Armour Value of 14/13/12, 9 Hull Points and is armed with two ''Twin-linked'' heavy conversion beam cannons. However, the real kicker is the fact it's armed with a Karacnos mortar battery, making the Knight extremely effective against both tanks and Infantry. It also has two Hull (Front) Mounted volkite culverins, just in case the dirty bomb launcher and giant cannons weren't enough firepower for you. ''Night Vison'' means those pesky Night Fighting rules won't phase it and ''Catastrophic Explosion'' means that anything caught in its death explosion will eat an AP2 hit. **Unlike the other Mechanicum Knights, the Mechanicum Acastus Knight Asterius is the exact same as the Questoris Acastus Knight Asterius. *'''Ordinatus Ulator''': For a mighty 1075 points, you get a giant sonic cannon mounted on what is essentially a stripped down Baneblade chassis (but with better AV than the actual Baneblade now). Despite seeing a bit of a nerf, it's still as terrifying as ever. It's a ''Super-Heavy'' with AV 14/13/13, 14 Hull Points, ''It Will Not Die(5+)'' and ''Reinforced Structure'' (a 5++ against shooting attacks), making it a very tough self-propelled gun. Its Ordinatus dispersion shield now only works during the first turn for attacks against the Front and Side Armour, with any indirect attacks that hit the Ordinatus reducing their Strength by 2 to help stop it being shot off the board on Turn 1, since that will be everyone's game plan when they see it. It has three volkite culverins, one Hull (Rear) Mounted and two Sponson Mounted, but the real reason you are bringing this thing is its main gun, the sonic destructor. Having seen a bit of a nerf, it's now a flat S6, increasing to S10 when it hits a Super-heavy, Knight, Titan, Building or Fortification, though it can still ruin an entire section of your opponent's army like nobody's business. Its ''Sonic Wave'' rule means you don't place the weapon's ''Large Blast (5")'' pieplate like normal artillery weapons, but you instead use it to draw a straight line from the front of the Ordinatus to its maximum 72" range, and every model (including flyers) that is under that 5" wide line, eats a Destroyer 1 S6 AP2 hit with ''Armourbane (Ranged)'', ''Pinning'', ''Murderous Strike(5+)'' and ''Ignores Cover''. Find the area where the models are bunched together and watch this thing clear a choke point like a shotgun clears a trench. **A possible writing oversight is that the sonic destructor remains S6 when it hits Dreadnoughts and non-Super-heavy Vehicles, [[Fail|meaning a Rhino will be less likely to be Glanced or Penned than a Fellblade or Warhound Scout Titan]]. *'''Ordinatus Aktaeus''': THUNDERBIRDS ARE GO!... *Ahem* I mean, for 800 points you get a Super-heavy transport with 14 Hull Points, AV 14/13/13 and 42-model Transport Capacity with a ''Transport Bay'' for Automata. The Mole (that's what Imperials called it) is armed with a Terrebrax rocket battery, which is a Heavy 12 autocannon with AP5, along with ''It Will Not Die (6+)'' and ''Reinforced Structure'', making it a hard nut to crack. Its main armament is its giant Aktaeus class seismic excavator macro-drill, which now, once per game, can create an earthquake at the end of a turn. Pick a point 6" from the front of the Mole, and '''everything''' with 6" multiplied by the current game turn (except the Mole) suffers D6 S7 AP4 ''Pinning'' hits. After this, the Mole can not move again for the rest of the game. Overall, this attack isn't great, but it can help clear out the surrounding area. It's odd that it just sets off an earthquake and then taps out instead of using the drill like a ram, but clearly the Mechanicum (and GW) think they're onto something with their man-made earthquakes. Where the Mole really shines is the fact that it has ''Subterranean Assault'', allowing it to Deep Strike its 42 Transport Capacity into your enemy's rear-line, and ''Terrestrial Disregard'', which lets you place an ''Apocalyptic Blast (10")'' on the table at least 1" away from Impassable Terrain and enemy models and then place the Aktaeus' hull over the centre blast template and place it on the table. With that done, every model and Fortification within 6" of the Aktaeus takes as S10 AP2 hit and must make a Pinning test, while the area under the ''Apocalyptic Blast (10")'' becomes Dangerous and Difficult Terrain for the rest of the game. While the Ordinatus Aktaeus is not as lethal as its sonic brother, it is a great super-transport for your army and it can effectively disrupt your opponent's forces when it arrives and drills them. Also, it looks awesome. **This thing is absolutely great in a ''Subterranean Assault'' army; with the main force in the Mole and the rest being transported in Termite Assault Drills, they can all pop up in your enemy's defences and start causing chaos.
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