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===Eldar=== <div style="margin-left: 1em;> ====Craftworld Eldar==== Warlocks and Spiritseers use the Runes of Battle. Each has ''two'' effects - you choose one ''after'' casting the power successfully. For the purposes of the Rule of One, each effect is considered to be a separate power. Farseers utilize the Runes of Fate. Any Craftworld Psyker that knows Smite may exchange that power for one from the Runes of Fortune table. Wraithseers may only cast one of their three unique powers. {| class="wikitable sortable" style="margin-left: auto; margin-right: auto; text-align: center;" |+ Runes of Battle ! Number !! Name !! Range !! Target !! Description !! Charge |- ! 1 !! Conceal/Reveal | 18 || Friendly Asuryani (Biker or Infantry) Unit / Enemy Unit | Until the start of your next Psychic phase, ranged weapon hit rolls against target must subtract 1 / target unit gains no bonus to its saves from cover against Asuryani units from the psyker's army. | 6 |- ! 2!! Embolden/Horrify | 18 || Friendly Asuryani (Biker or Infantry) Unit / Enemy Unit | Until the start of your next Psychic phase, target has +2/-1 Leadership. | 6 |- ! 3 !! Enhance/Drain | 18 || Friendly Asuryani (Biker or Infantry) Unit / Enemy Unit | Until the start of your next Psychic phase, target has +1/-1 to hit rolls in the Fight phase. | 7 |- ! 4 !! Protect/Jinx | 18 || Friendly Asuryani (Biker or Infantry) Unit / Enemy Unit | Until the start of your next Psychic phase, target has +1/-1 to their saving throws against Asuryani units from the psyker's army. | 7 |- ! 5 !! Quicken/Restrain | 18 || Friendly Asuryani (Biker or Infantry) Unit / Enemy Unit | Target unit can immediately move as if it were the Movement phase. You cannot use Quicken on a single unit more than once per Psychic phase / Until the start of your next Psychic phase, target unit must halve their Move characteristic. | 7 |- ! 6 !! Empower/Enervate | 18 || Friendly Asuryani (Biker and Infantry) Units / Enemy Unit | Until the start of your next Psychic phase, target adds 1 to wound rolls in the Fight phase / subtracts 1 from all wound rolls in the Fight phase. | 6 |} {| class="wikitable sortable" style="margin-left: auto; margin-right: auto; text-align: center;" |+ Runes of Fate ! Number !! Name !! Range !! Target !! Description !! Charge |- ! 1 !! Guide | 24 || Friendly Asuryani Unit | Until the start of your next Psychic phase, target unit can re-roll failed ranged weapon hit rolls. | 7 |- ! 2 !! Doom | 24 || Enemy Unit | Until the start of your next Psychic phase, Asuryani units from the psyker's army can re-roll failed wounds against the target. | 7 |- ! 3 !! Fortune | 24 || Friendly Asuryani Unit | Until the start of your next Psychic phase, whenever the target unit suffers a wound, roll 1D6 - on a 5+, ignore the wound. If a unit already has an ability with a similar effect (e.g. Ulthwé’s Foresight of the Damned attribute, or the Avatar of Khaine’s Molten Body ability) then the effect of Fortune replaces that of the ability until your next Psychic phase. "Similar" is not defined past Molten Body, so [[skub|discuss with your opponent]] any other abilities you encounter where interpretations might differ, although it "seems" clear that e.g. Fuegan is immune to this. | 7 |- ! 4 !! Executioner | 18 || Closest Enemy Unit | Target suffers D3 mortal wounds. If a model in the target unit is slain as a result of this, the target unit suffers an additional D3 mortal wounds. | 7 |- ! 5 !! Will of Asuryan | Aura 6 || Friendly Asuryani Unit | Until your next Psychic Phase, affected units automatically pass Morale tests. Additionally, you can add 1 to all Deny the Witch tests that you make for the casting psyker until your next Psychic phase. | 5 |- ! 6 !! Mind War | 18 || Enemy Character | Each player rolls 1D6 and adds their model’s Leadership characteristic to their result. If your opponent scores higher, or if the scores are drawn, nothing happens. If the psyker’s score is higher, the target suffers a number of mortal wounds equal to the difference between the two scores. | 7 |} {| class="wikitable sortable" style="margin-left: auto; margin-right: auto; text-align: center;" |+ Runes of Fortune ! Number !! Name !! Range !! Target !! Description !! Charge |- ! 1 !! Fateful Divergence | 6 || Friendly {{W40Kkeyword|<Craftworld>}} Unit | Until the start of your next Psychic phase, you can re-roll a single hit roll, wound roll or save roll for the affected unit. | 4 |- ! 2!! Witch Strike | N/A || Self | Until the start of your next Psychic phase, this psyker adds 2 to the damage characteristic of their melee weapon. | 4 |- ! 3 !! Ghostwalk | 6 || Friendly {{W40Kkeyword|<Craftworld>}} Unit | Until the start of your next Psychic phase, add 2 to the result of target unit's charge rolls. | 6 |- ! 4 !! Crushing Orb | 18 || Visible Enemy {{W40Kkeyword|Character}} Unit | Roll three d6. For each 5+, the target suffers 1 mortal wound. | 4 |- ! 5 !! Focus Will | 6 || Friendly {{W40Kkeyword|<Craftworld> Psyker}} Unit | Until the end of this phase, add 2 to the result of any psychic tests made by the target. | 6 |- ! 6 !! Impair Senses | 18 || Enemy Unit | Select an enemy unit when this power is manifested. Until the start of your next Psychic phase, when that unit is chosen to make a shooting attack, all models within the affected unit can only target the closest visible enemy unit unless the targeted unit is within 18" of the shooting model. | 6 |} {| class="wikitable sortable" style="margin-left: auto; margin-right: auto; text-align: center;" |+ Wraithseer Runes ! Number !! Name !! Range !! Target !! Description !! Charge |- ! 1 !! Enliven | 12 || Friendly Visible Wraithguard, Wraithblade or Wraithlord Unit | Until the start of your next Psychic phase, target unit rolls twice for Advance and Charge rolls and discards the lowest. | 6 |- ! 2 !! Foreboding | 6 || All Enemy Units | As long as they remain within 6" of the Wraithseer, all affected enemy units have -1 Leadership. | 8 |- ! 3 !! Deliverance | 12 || Friendly Visible Wraithguard, Wraithblade or Wraithlord unit | Until the start of your next turn, whenever target unit takes a wound, roll a D6. On a 6+, the wound is ignored. | 7 |} </div> <div style="margin-left: 1em;> ====Harlequins==== Shadowseers use Phantasmancy. {| class="wikitable sortable" style="margin-left: auto; margin-right: auto; text-align: center;" |+ Phantasmancy ! Number !! Name !! Range !! Target !! Description !! Charge |- ! 1 !! Twilight Pathways | 3 || Friendly Harlequins Unit | Target unit may move now, as if it were its Movement phase, and it is immune to this power until the end of the phase. Direct copy/paste of ''Warptime'' from Dark Hereticus, with the Factions swapped. | 6 |- ! 2 !! Fog of Dreams | 18 || Visible Enemy Unit | Until the start of your next Psychic phase, target unit subtracts 1 from all hit rolls targeting Harlequin Infantry units. | 7 |- ! 3 !! Mirror of Minds | 24 || Enemy Unit | Both players roll a die. If the caster's player rolls higher or draws, target unit suffers a mortal wound and repeat the process. Continue until the target unit is destroyed or the target's player rolls higher. Expected number of mortal wounds: 0.583, much worse than ''Smite''; this power has greater range and you can choose the target, rather than being forced to pick the closest, but WC 8 is really not easy to pull off, so ''Smite'' plus other powers may serve you better. | 8 |- ! 4 !! Veil of Tears | 18 || Friendly Harlequins Unit | Until the start of your next Psychic phase, subtract 1 from all hit rolls made against the target unit. | 7 |- ! 5 !! Shards of Light | 18 || Visible Enemy Unit | Target unit suffers D3 mortal wounds and until the start of your next Psychic phase, target unit subtracts 1 from its Leadership. | 7 |- ! 6 !! Webway Dance | 6 || All Friendly Harlequins Units | Until the start of your next Psychic phase, whenever a unit within range suffers a wound, roll a D6. On a 6+, the wound is ignored. | 8 |} </div><div style="margin-left: 1em;> ====Ynnari==== In the initial XENOS 1 Index, the Yvraine and the Yncarne used the following Revenant Discipline. Released 2017. {| class="wikitable sortable" style="margin-left: auto; margin-right: auto; text-align: center;" |+ Revenant ! Number !! Name !! Range !! Target !! Description !! Charge |- ! 1 !! Gaze of Ynnead | 18 || Visible Enemy Unit | Roll a die. Target suffers 1 mortal wound on a 1, 1D3 mortal wounds on a 2-5, and 1D6 mortal wounds on a 6. Average mortal wounds inflicted, casting with 2D6 and no denial, caster has 4+ wounds remaining: 0.868. Terrible, particularly compared to other powers in the same vein, like Infernal Gaze from Dark Hereticus. | 8 |- ! 2 !! Ancestors' Grace | 18 || Friendly Ynnari Unit | Until the start of your next Psychic phase, target unit can re-roll hit rolls of 1. | 5 |- ! 3 !! Word of the Phoenix | 18 || Friendly Ynnari infantry, biker, or Yncarne. Target must not have made a Soulburst action this turn. | Target unit can immediately make a Soulburst action. | 8 |} </div> <div style="margin-left: 1em;> Under the new Ynnari Index, released April 2019 {| class="wikitable sortable" style="margin-left: auto; margin-right: auto; text-align: center;" |+ Revenant ! Number !! Name !! Range !! Target !! Description !! Charge |- ! 1 !! Gaze of Ynnead | 18 || Visible Enemy Unit | Roll 1d6. Target suffers 1 mortal wound on a 1, 1D3 mortal wounds on a 2-5, and 1D6 mortal wounds on a 6. Average mortal wounds inflicted, casting with 2D6 and no denial, caster has 4+ wounds remaining: 1.51 mortal wounds (worse than Smite). | 6 |- ! 2 !! Storm of Whispers | 6 || All Enemy Units | Roll 3D6 for each enemy unit within range. For each result of 6, the unit being rolled for suffers a mortal wound. Mathematically identical to rolling 1d6 per unit and dealing a mortal wound on a 4+, or, on average, dealing each one half a mortal wound. Needs to target at least 4 units to be worthwhile over Gaze of Ynnead or Smite. | 6 |- ! 3 !! Word of the Phoenix | 18 || Friendly {{W40Kkeyword|YNNARI Infantry}} or {{W40Kkeyword|Biker}} Unit | Heals D3 lost wounds on a single model. If no models in the unit are wounded, you can instead return a dead model to the unit with 1 wound remaining. | 5 |- ! 4 !! Unbind Souls | 18 || Enemy Unit | You can re-roll wound rolls against the target for melee attacks made by {{W40Kkeyword|YNNARI}} models. | 6 |- ! 5 !! Shield of Ynnead | Aura 6 || All Friendly {{W40Kkeyword|YNNARI}} Units | Targets gain a 5++ invulnerable save whilst within 6" of the caster. | 7 |- ! 6 !! Ancestor`s Grace | 18 || Friendly {{W40Kkeyword|YNNARI}} Unit | You can re-roll hit rolls of 1 for the target until the beginning of your next Psychic phase. | 7 |} </div> <div style="margin-left: 1em;>
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