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====Special Characters==== *'''Kaptin Badrukk''' - The Flash Git Kaptin that we've had a model for for a VERY long time, but until now had no unit to stick him with. He's basically a Nob with +1 WS and +1 attacks. He doesn't have any other special rules unique to himself other than his wargear, which comes with the standard Slugga/Choppa configuration, along with scavenged Power Armour and force field bitz for the 3+/5++ saves. He also has a Kustom Ogryn Ripper gun that is essentially an Assault 3 Plasma gun. He's not bad, being survivable allowing him to reroll his saves from Gets Hot, and if Gitfinda isn't doing the trick, a few Ammo Runts can help. **'''Alternate Opinion:''' The jolly Kaptin' is sadly overcosted for what he does. A Warboss with a Eavy Choppa, Gitfinda and Gazbag puts out the same amount of shots at the same but twin-linked, and costs less points to boot! Sure, Badrukk is AP 2 instead of 3, but the Boss is tougher, more mobile, can provide board presence, and there are no real units worth attaching Badrukk to. The only other AP 2 shooting in the codex generally prefers to stay in the Ork player's backfield, while Badrukk costs the same as an entire unit of Flash Gitz alone. Plus, to choose Badrukk as a Warlord means forfeiting the ability to Waaagh, which is just plain un-Orky. *'''Mad Dok Grotsnik''' - Grotsnik is an interesting character. His profile is -1 Strength away from being a Warboss and his '''One Scalpel Short of a Medpack''' rule got better, so he no longer runs about the battlefield in circles. Instead, he makes a unit Fearless and grants them Rampage, on top of Feel No Pain from the Dok's Tools. Despite that and a nice T5, he's only I3 (Power Klaw is Unwieldy anyway) and 4+ armor, so any schmuck with a power maul could kill him. ''Do not'' try to put him in a challenge with a beefed up captain or chaos lord. He will get smashed, guaranteed. He's mostly meant as a pseudo-[[DISTRACTION CARNIFEX]] and melee anvil with a pack of Nobz. **While One Scalpel Short of a Medpack all sounds cool on paper, ''Rampage'' only activates when the squad is outnumbered and this is only really going to happen to Orks when fighting against Guardsmen or Nid blobs or if he joins Nobz. If the Orks find themselves outnumbered by other forces it's typically a sign that the combat has not gone very well for them already and they should expect to see more boyz drop, so therefore being Fearless with Rampage guarantees an [[Awesome|Epic]] Last Stand in a small unit with a fair bit of bite. IF you take him, make sure you dedicate that unit to getting stuck in, as he can't leave a unit he's joined to until it's entirely dead. ***Can be devastating if you pair him with a barebones unit of Meganobz. You'll number at four guys, whereas most infantry units have five or more guys. Unless you're running up against MCs, you'll be outnumbered and get Rampage like 75% of the time. And on the charge, you'll have 21-29 S9 AP2 attacks if you're outnumbered. Kit them out with killsaws for maximum damage and to compensate for those times when you're not outnumbered, for a maximum of 24-32(!) attacks on a charge with Rampage. Plus Fearless and FNP keeps those MANz on the table much longer. *'''Boss Zagstruk''' - Boss Zagstruk is a "cheap" HQ, costing only slightly more than a naked Warboss. With a Rokkit Pack and Eavy Armor, his unique power is that his Hammer of Wrath attacks are S8 AP 2; this mainly exists to punish enemy armies where characters are forced to accept Challenges. In practice, Zagstruk is a backfield vehicle hunter and charge supporter, able to assume a low model profile before using the Waaagh to benefit from a large threat range; six Strength 6 attacks are a reasonable threat vs most vehicles. That said, Zagstruk is generally not seen compared to using the second HQ slot for a Big Mek or Painboy, though he has utility as an "assassin." *'''Grukk the Face-Rippa (Stormclaw):''' Now the only footslogging Warboss special character since Zagstruk and Badrukk are both just big Nobs ''(pun intended)''. Grukk isn't half bad though. As for a generic character with equivalent gear it'll cost you 119 points, for the extra 11 points Grukk gets ''true'' (5+) FnP and his power klaw has the ''Shred'' USR and his warlord trait is fixed as Bellowing Tyrant which helps his army deal with the now more perilous morale checks. Grukk would be a staple in games of 1000 pts or below, if only he wasn't a rare model... which means make your own, scour EBay, or look for Chinese recastors. GW now has a pack with this guy and pack of Nobz for about $50, not bad. *'''Zhadsnark 'Da Rippa' (Forge World):''' People used to call this guy the better Wazdakka, now he's the ONLY biking special character left. He has twin Big Shootas, a power klaw at normal initiative (Space Marine no less!) and he can choose to Turbo Boost ''and then Tank Shock'' a unit (just don't try to figure out how this works vs vehicles). He also gets to take warbikers as troops, no surprise this is one of the only character that still does this. But, he comes with a catch: No Deff Dreads, Kans, or Big Gunz (Big gunz are no longer in the codex Mek gunz are...) This means he must be used as a close combat shock unit, and needs a warbiker or nob-biker retinue. His lack of an any kind of decent save (he has a T-shirt save) or Eternal Warrior makes, and his high point cost makes him risky for competitive play. His rules are never updated to 7th so he does not have the 'ere we go special rule. Read your rulebook again to know just how sad this is. '''Note that this is the ONLY way to still get bike troops.''' ** Alternative take: though his armour is paper, he has the Jink special rule, which, along with the Skilled Rider USR, offers a nice, 3+ cover save. Not something to rely on against Tau, and Ignore Cover weaponry, but with a unit of scouting warbikes, immune to dangerous terrain test, and rolling in 3+ cover can be a nasty surprise. *'''Mek Boss Buzgob (Forge World):''' Hoo boy, its Buzzgob. The poster boy of the entire IA volume, this dude is full of win but has not aged well overall. First off he is more expensive then a warboss. His entire statline is better than a Big Mek. He comes with 'eavy Armor, a Big Choppa, and a Bosspole from the start. He also runs around in an orky Full Tech Harness, the Mek Arms. They give him D3 attacks on the charge ''in addition'' to the +1 he gets normally. Unfortunately this makes him a close combat monster against hordes and unarmored unit. Then he lacks Cybork Body and Eternal Warrior, which means he dies to Railguns/Lascannons very quickly. He has to be the warlord and has a horrible warlord trait that makes nearby dreads scoring only does a thing in the dreadmob list where troop dreads don't score. So who does really want to spend so much points on a mek with buffed stats but no good weapons or good extra abilities such as good repair rols or a foce field. The trick is to put him in his transport with a mek(boy) retinue to ensure his success. The update is using the older codex as a reference so he does have the WAAAGH special, making him the ONLY non-Warboss model that can call a WAAAGH. Buzgob is also famous for smuggling a MEK STOMPA into Appocalypse or similar "larger games" for a bargain. Previously we all had to agree that our regular game size fits in that category, agree on using dubious source and ignore the fact that FW admitted that it was an oversight. Nowadays we have the ITC ruling who does this for us. *'''Skalk Bluetoof (Forge World):''' Missed because he only gets mentioned much later in IA8, but unlike all of the other special campaign characters, he ''does'' have a listing as an HQ choice for a normal Orks army. He's an old wily Death Skull and has -1 Strength compared to a normal Warboss and also misses out on "Ere we go" because it's from an older version of the rules. However, he has Eternal Warrior due his luckiness, a Kustom Mega Blasta that only Meks usually get and his army may take a mob of Lootas as a [[Awesome|Troops]] choice because of the Deathskulls penchant for nicking everything. As a final bonus, he and a squad of Nobs may be mounted on "Bonemuncha" (a Gargantuan Squiggoth) as a unit option '''not''' a Lord of War choice. Bonemucha is a trap, don't use it Gargantuan Squiggoths are hugely overcosted compaired to other gargantuan creatures * cough wraithknights cough, knights*
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