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Warhammer 40,000/10th Edition Tactics/Thousand Sons
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===Battleline=== *'''Rubric Marines<sup>CoS 1</sup>:''' While they lost their AP reduction, they keep their 5++ as compensation. They remain a pretty decent shooting force with their basic Inferno Bolters going down to AP-1, but at least keeping its AP, shooting twice at 24" without the need to stand still and the Soulreaper Cannon getting made into effectively an assault cannon with ''Devastating Wounds''. Bringers of Change also lets them re-roll 1s to wound when shooting, which upgrades to re-rolling all wounds if the target is near an objective that you don't control. Stacking an Icon of Flame gives another improvement by making critical wounds improve the AP of the hit, although of course an Icon of Flame won't buff a Soulreaper Cannon (or anything else with DW, like Warpsmite). **The Aspiring Sorcerer's got their own pistols between the bolt, plasma and warpflame pistols, but they also get Warpsmite as a psychic pistol, a S4 AP-3 shot with ''[Devastating Wounds]'' and ''[Anti-Infantry 4]+'' so they can contribute alongside their rubricae in shootng. *'''Tzaangors:''' Most heretics have cultists, you have a bunch of birdmen who dig up Cabal Points when they camp on objectives. That said, they have very few odds to shoot with mere autopistols. Their paired blades give a little bit more hope as their blades pack a surprising punch - one that won't last long without a Shaman to protect them.
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