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===General considerations=== As the rulebook has set your army up to nearly never make the first move in anything from army placement to attack rolls, it is a good idea to theme your army around getting the enemy to come to you. try for at least one cannon just incase another git brings a cannon so you won't have to take 5 turns of cannonballs to the face (OUCH!). Because dwarfs have such shit movement (M3), it's a good idea to just let your combat units wait for a bit while your opponent marches towards you, especially against armies like Beastmen, Skaven, OaG, WoC, Daemons and other armies with not much shooty shit (beware as both Skaven and O&G can sometimes field nasty gunlines). As they're coming towards you, start fucking them up with your war machines, thunderers and quarrelers. Once you've weakened them a bit, charge in for the kill with your combat units. Warning: this tactic will get you bum-fucked against elves, empire and armies with lots of missile fire/magic. '''Hill Defence:''' Stick a cannon and a grudge thrower on a hill. Array your units so that they are protecting the hill. Behind, and out of sight of the enemy, place your secret vengeance weapons- gyrocopter and anvil of doom. The plan is to use the artillery to whittle down the enemy with your war machines, then break the enemy in CC. At that point, the gyrocopter comes swooping over the hill and smashes into the fleeing units before they get a chance to rally. Beware of shooty armies and spells and template effects. This strategy requires ranks and outnumbering when you reach combat. If you can't break the enemy, the last ditch option is to use the gyrocopter to shred them into little tiny pieces using the bombs and gun. '''Surprising Charge Offensive:''' Almost all the time you will have a defensive army. Large infantry blocks, lots of war machines, move-or-fire weapons. And your enemy will expect it. It's what Dwarfs excell at. But you can mix that up, if you want to: Strollaz Rune gives vanguard to any infantry unit you want, and with clever pairing you can give that to 4 units easily. Combine with Miners, Rangers and Gyrocopters with vanguard and you can be in your opponents face in turn two. And since you get +1 strength in the turn you charge thanks to resolute, that can be a surprise that really hurts. To be honest, most of the times the traditional approach works best for Dwarfs, but it can be a welcome change.
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