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Stripped Gears Character Creation
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====Integrated Weapons and Upgrades==== *Integrated Weapon (Arm) - arm, 1CP, HP cost varies - Integrating a one handed weapon from the equipment list has a base cost of one HP, and one additional HP for every point of damage in excess of W. Integrated weapons replace hands and prevent robots from taking actions that require their use with that arm. They are also immediately visible, regardless of the observer's perception skill or roll. *Integrated Weapon (Leg) - leg, 1CP, HP cost varies - Installing a one handed weapon from the equipment list into a robot's leg has a base cost of one health circle, and one additional health circle for every point of damage in excess of W. Innate weapons installed on a robot's leg take a -1d skill penalty, but do 1 extra shock damage on a hit. *Integrated Weapon (Head or Torso) - head or torso, 1CP, HP cost varies - Installing a one handed weapon from the equipment list into a robot's leg has a base cost of one health circle, and one additional health circle for every point of damage in excess of W. Innate weapons installed on a robot's head or torso take a -3 skill penalty when neither robot is grappling the other, and receive a +1 skill bonus when one robot is. *Internal Weapon - applied to an integrated weapon, 0CP, 1 HP - Making an innate weapon internal allows the body part it is installed in to conceal it and function normally, causing it to become hidden like other add-ons. It can still be detected using any method that detects add-ons. Switching a weapon from unhidden to hidden requires a draw action. Arms with hidden weapons can be used to punch and grapple normally, but must use a draw action to switch back if the integrated weapon is out. *Weapon Strength Upgrade - applied to an integrated weapon, 1CP, 1HP - This adds 1 shock damage to an integrated weapon. It can be purchased up to three times per weapon. *Power Weapon - applied to an integrated weapon, 3CP, 3HP - Converts the shock damage a weapon does into killing damage. *Piercing Weapon - applied to an integrated weapon, 2CP, 2 health circles - Adds the piercing tag to an integrated weapon that did not originally have it.
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