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=====Half-Mazoku===== A half-mazoku comes into existence solely through magical means. A mazoku, a greater demon, is a creature of pride, viewing the core races as lesser and pathetic. As such, a half-mazoku would only exist through two ways. The first is if a mazoku sees fusing with a creature as the best way to achieve their personal goal of destruction, if the fusion would lead to greater catastrophic results, or if the mazoku's personal existence is in jeopardy. (For example, Seigram fusing with Zuuma.) The second is if a mazoku's essence is sealed within a human soul. (For example, Chaos Dragon Garv, or Rezo the Red Priest.) A half-mazoku would almost always be of an evil or chaotic alignment, and may emit a terrifying presence. :'''Size and Type''': Unchanged, but a half-mazoku changes to outsider (native). :'''Armor Class''': Gains their Charisma modifier (if positive) as a deflection bonus to their AC. :'''Special Qualities''': Unchanged, but they gain a damage reduction of 10/magic, darkvision, hunger resistance, immunity to poison and disease, a spell resistance of 15 + character level, and Astral Phasing (Su). Astral Phasing shifts the character from the Material to the Astral Planes, and back again at will. They can do this once per day for every two character levels, and can bring one additional person at the cost of a use per day to do this. They must be touched by the half-mazoku during the entire shift. In the Astral Plane, characters may make a Vision check (DC 25) to see and hear things in the Material Plane, and can travel long distances instantaneously. However, the Astral Plane has hostile demonic entities, which can handicap or terminate travel entirely. Material attacks and effects cannot affect someone in the Astral Plane, and vice-versa. :'''Abilities''': Gains STR +2, DEX +2, CON +2, INT +4, CHA +4. :'''Skills''': Receives Vision as a class skill, regardless of class. Also gains a +2 racial bonus on Bluff, Intimidate, and Summoning checks. :'''Level Adjustment''': Base creature +4.
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