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==Minor Religions== These are faiths (often disparagingly called cults) that are not widely held. They can be persecuted by the major religions, but most governments prefer to keep a watchful eye on them. ===Cthonic Cultists=== While there is a Higher God of the earth, there are those who whisper of powers below even his realm that must be appeased. This faith is frequently found amongst the normally unflappable dwarves of Everoc, causing great consternation to the Lordships who rule the dwarven fortresses. Adherents say that those who dig too deep risk unleashing monsters who were entombed at the beginning of time. They also say that in the depths of the earth, in the still darkness that can only be found far deeper than most dwarves go, one can hear the heartbeat of a chained and angry god. A steady pulse, almost a drumbeat which some have dared to name Bongo Bongo. The Cthonic Cultists Dance the Dance of Ruin, an ancient dance to the drums of Bongo Bongo. This is the giant necromantic effect that spawns the necrostorms whenever someone else casts necromancy, and which imprisons the Goblin Lich Kings at the bottom of the Ocean. By extension, this also holds most of the Ilith there as well. If the Dance ever stops, the world will know silence. For a time. ===Cult of the Eternal Empress=== Governor-General Rain, who forged the Silvoran Empire, terrorized the world and delighted in slaughter is dead. After thirty years of empire and blood she inexplicably vanished. That was seventy years ago. She is dead. That's what most sergals believe, sort of. Rain mastered potent magics in her later years and there is always the chance she might return. To be on the safe side her chambers remain untouched, except for annual cleaning and maintenance. Then there are those who are certain that she not only lives, but will return to lead the Silvoran Empire to new heights of glory. These cultists have declared her Eternal Empress and long for that day. To pave the way they do all in their power to influence the Silvoran Empire towards conflict. Guided by her hidden influence it can only end in victory, giving her greater power when she returns. ===Draconian Worshippers=== At the height of their power, draconians were worshipped by the lesser races as gods. The draconians are now extinct, but the faith in them has endured. There are those who believe the draconians are not extinct, but are instead hiding or hibernating. True believers know that the draconians will return, and reward their followers with unmeasurable wealth and power. They are often found in the lawless human cities of Lindwurm, seeking out draconian ruins for signs of their slumbering masters. It is worth noting that this is not a minor religion among the Faestir, most of whom worship Bahamut, their creator, and some of whom worship Leviathan, who helped their race long ago. ===Necromancers=== Necromancy is a dangerous pursuit. Scholars agree it lead to the downfall of the draconians and the destruction of the goblin homeland. Commoners lament the destruction created by the necro-storms that spiral out of the Sea of Ghosts and are eager to take up torch and pitchfork against anyone suspected of the foul practice. But the power it offers is too much for many too resist. Some seek life immortal, others a chance to reunite with dearly departed if only for a moment. Regardless of motives, necromancy and necromantic cults have proven impossible to stamp out. For every ressurectionist and reanimator made an example of, a dozen more meet in secret, practicing the darkest and most blasphemous of arts. [[Category:Unified Setting]]
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