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Scrollhammer: Great Houses of Morrowind
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====Spellswords==== The armies of the Dunmer Great Houses each contain groups of warriors with incredible skills. Mercenaries, champions and young nobles fill the ranks of these elite warbands, fighting with the traditional ancient weapons of the Dunmer: the Blade, Bow and Spell. The Spellswords are exemplars of the Dunmer on the field of battle, and are well-respected by the armies of Men who have faced them. 14 pts per model. Elite. Skirmish, Infantry, Dark Elf. 10-20 models per unit. 25mm x 25mm base. {| class="wikitable" |- ! Name ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Mg ! Sv |- | Spellsword | 4 | 4 | 3 | 3 | 1 | 4 | 1 | 7 | 4 | 5+ |} Wargear: Hand Weapon, Bonemold Armor, Bow. Spells: Inferno Hand, Daedric Bite Special Rules: Fleet of Foot, Relentless. An Noble joining a unit of Spellswords also gains Fleet of Foot and Relentless. Battle Mastery: The most skilled warriors of Morrowind are known to be able to use their various weapons fluidly and in harmony with one another. A unit of Spellswords and any Noble or Special Character attached to it may equip up to 2 hands worth each of magic, ranged weapons, and close combat weapons in a single turn (i.e. they can fire their ranged weapons and cast spells, and use two Hand Weapons, all in the same turn). Great House Telvanni Spellswords: Spellswords of Great House Telvanni have great familiarity with magic. If you are fielding Spellswords in a Telvanni army, the entire unit may replace their armor with Wizard Robes for free, and they may purchase spells with casting requirements up to 13+. They may not, however, take the Glass or Ebony weapons upgrades. A unit of Spellswords may: Upgrade one model to Champion(+1 A) for +6 pts. The Champion is a Character. Upgrade one model to Standard Bearer for +4 pts Upgrade one model to Musician for +4 pts The entire unit may replace their Bows with: *Short Bow (free) *Pair of Javelins (free) *Crossbow +1 pts per model The entire unit may replace the spell Flames with: *Spell: Winter Hand, Storm Hand or Black Hand (free) *Second Hand Weapon (free) *Spear (free) The entire unit may replace the spell Daedric Bite with: *Any Destruction or Alteration spell from the army spell list(cast on 9+ or lower, cannot be a Temple spell) (free) The entire unit may replace their Bonemold Armor with: *Chitin Armor (free) The entire unit may take one of the following: *Any Destruction, Bound Item, or Alteration spell from the army spell list(cast on 9+ or lower, cannot be a Temple spell) +3 pts per model The entire unit may upgrade any or all of their weapons to: *Glass +3 pts per weapon per model(or +6 pts for all weapons) *Ebony +4 pts per weapon per model(or +8 pts for all weapons) The Champion may replace his armor with: *Glass Armor +4 pts *Ebony Armor +6 pts The Champion may take up to 20 pts of magic items, where appropriate, from the armory. For every four models in the unit, a Spellsword may take up to 10 pts of magic items, where appropriate, from the armory. The Champion may take an additional appropriate Destruction, Bound Item, Illusion or Alteration spell(cast on 9+ or lower, cannot be a Temple spell) from the armory for +4 pts.
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