Editing
Codex - Tyranids: /tg/'s 9th Edition
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
====Wargear Stratagems==== *'''Caustic Blood (1 CP):''' ''Even the act of slaying a Tyranid can prove fatal, as its corpse spews corrosive ichor capable of eating through power armor.'' ::Use this Stratagem at the start of a Fight phase. Select a {{W40kKeyword|Tyranids}} unit from your army. Roll a dice whenever a model in that unit is destroyed in this phase. For each roll of 6, the enemy unit that inflicted the final wound on that model suffers a mortal wound after all of their attacks have been resolved. *'''Implant Attack (1 CP)''' ''Some bio-weapons seed their victims with a lethal spore-cyst. This bloated parasite rapidly expands and bursts, tearing the unfortunate host apart in an eruption of gore.'' ::Use this Stratagem after a {{W40kKeyword|Tyranids}} unit from your army fights in the Fight phase. Roll a dice for each enemy model that was wounded by any of this unit’s attacks and not slain. On a 2+ the model suffers a mortal wound. If the target was a {{W40kKeyword|Vehicle}}, it instead suffers a mortal wound on a roll of 6. *'''Pathogenic Slime (2 CP):''' ''Tyranid biological ammunition is often doused in a pathogenic mucus, which seeps into wounds and devours flesh.'' ::Use this Stratagem at the start of your Shooting phase. Select a {{W40kKeyword|Tyranids}} {{W40kKeyword|Monster}} from your army. Increase the Damage of its attacks by 1 for this phase. *'''Psychic Barrage (1 CP):''' ''By channeling the power of the Shadow in the Warp, Tyranid psyker-beasts can obliterate the minds of their prey.'' ::Use this Stratagem in your Psychic phase if a {{W40kKeyword|Zoanthropes}} unit from your army consisting of at least 3 models is within 6" of 2 other such units. If you do so, the {{W40kKeyword|Zoanthropes}} cannot take any Psychic tests this phase – instead, select a point on the battlefield within 18" of, and visible to, all three units. Roll a dice for each unit (friend or foe) within 3" of that point. Add 1 to the result if the unit being rolled for has 10 or more models, but subtract 1 if the unit being rolled for is a {{W40kKeyword|Character}}. On a 4+ that unit suffers 3D3 mortal wounds. *'''Psychic Fissure (2 CP):''' ''The Shadow in the Warp poses many dangers to those who would draw upon the Immaterium’s energies.'' ::Use this Stratagem at the start of your opponent’s Psychic phase. Until the end of the phase, every time an enemy psyker fails a psychic test within 18” of a {{W40kKeyword|<Hive Fleet>}} {{W40kKeyword|Synapse}} unit from your army, it suffers D3 mortal wounds. *'''Scorch Bugs (1 CP):''' ''The thoraxes of these bulbous insectoids pulse with caustic chemicals.'' ::Use this Stratagem when a {{W40kKeyword|Tyranids}} unit from your army is selected to attack in the Shooting phase. You can add 1 to all wound rolls made for that unit’s '''Fleshborer''', '''Fleshborer Hive''' or '''Shreddershard Beetles''' attacks in that Shooting phase. *'''Skyswarm Fusillade (1 CP):''' ''The instinctive and fluid agility of skyswarm bioforms allow acidic shots to be fired at extreme close-quarters.'' ::Use this Stratagem in your Shooting phase. Select one {{W40kKeyword|GARGOYLES}} unit from your army. Until the end of the phase, fleshborers that models in that unit are equipped with have a Type characteristic of Pistol 1 and add 1 to the wound rolls. *'''Symbiotic Devastation (1 CP):''' ''In thrall to its symbiote, the Exocrine obeys its every will.'' ::Use this Stratagem at the start of your Shooting phase. Select one {{W40kKeyword|Exocrine}} unit from your army; until the end of that phase, that unit is treated as not having moved in your Movement phase. *'''Unexpected Incursion (1 CP):''' ''Mawlocs are capable of bursts of subterranean speed, catching more of their surface prey unawares.'' ::Use this Stratagem in your Movement phase, when a {{W40kKeyword|Mawloc}} model from your army is set up on the battlefield using the ''Terror from the Deep'' special rule. When determining the number of mortal wounds an enemy unit suffers from that model’s Terror from the Deep ability that phase, add 2 to the roll.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information