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Campaign:Conquering of Canals/Aria
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=== Shopping list === '''Monkey Leap Technique'''<br/> '''Cost''': 3m '''Mins''': Athletics 1, Essence 2<br/> '''Type''': Reflexive<br/> '''Keywords''': Combo-OK<br/> '''Duration''': One Scene<br/> '''Prerequisite Charms''': None<br/> For the rest of the scene, the character can jump with a movement action instead of a miscellaneous action, and she doubles the length of all jumps.<br/> '''Spider-Foot Style'''<br/> '''Cost''': 4m '''Mins''': Athletics 3, Essence 2<br/> '''Type''': Reflexive<br/> '''Keywords''': Combo-OK, Obvious<br/> '''Duration''': One Scene<br/> '''Prerequisite Charms''': Graceful Crane Stance<br/> The heroes of the dawn make the impossible look easy. This Charm allows the character to run (using the Move and Dash actions) on any surface. She cannot stop while standing on a vertical surface or while upside down, however. If she does not make a Move or Dash action on every tick, she falls. If the Solar has Essence 4 or higher, she can spend one mote per action to remain standing on a vertical or inverted surface. She can, for example, fence while standing upside down on the ceiling.<br/> '''Ox-Body Technique'''<br/> '''Cost''': - '''Mins''': Resistance 1, Essence 1<br/> '''Type''': Permanent<br/> '''Keywords''': Stackable<br/> '''Duration''': Permanent<br/> '''Prerequisite Charms''': None<br/> One -1 health level and two -2 health levels.<br/> '''Keen (Sight) Technique'''<br/> '''Cost''': 3m '''Mins''': Awareness 3, Essence 2<br/> '''Type''': Reflexive<br/> '''Keywords''': Combo-OK<br/> '''Duration''': One Scene<br/> '''Prerequisite Charms''': None<br/> Essence enhances the Solar’s senses. Keen (Sense) Technique is actually three Charms, one that heightens sight, one that heightens hearing and touch and one that heightens smell and taste. This Charm gives two bonus successes on Awareness actions that use the relevant senses. It also allows the character to clearly perceive sensory impressions that are normally too faint for human senses to validly observe at all. Some feats appropriate for users of this Charm follow. Sight. The character can make out the detail on a commander’s epaulet at 500 yards distance, at night. He can see the individual threads of a shirt, and with a legendary success, he can make out the motion of the mites that live on others’ eyebrows. '''Unsurpassed (Sight) Discipline'''<br/> '''Cost''': 2m '''Mins''': Awareness 5, Essence 2<br/> '''Type''': Reflexive<br/> '''Keywords''': Combo-OK<br/> '''Duration''': One Scene<br/> '''Prerequisite Charms''': Keen (Sight) Technique<br/> Essence grants the character supreme sensory prowess. Unsurpassed (Sense) Discipline is actually three Charms. One heightens sight, one heightens hearing and touch, and one heightens smell and taste. This Charm doubles the character’s successes on Awareness rolls, before subtracting any external penalties. Should the character employ this Charm in combination with the appropriate Keen (Sense) Technique, it is reasonable to imagine that she could critique the mating practices of insects, read with her fingertips or gauge an individual’s mood by scent.
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